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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Cobra Force

Cobra Force
GenreShoot em Up
DeveloperPlayers Software
PublisherPlayers Software
Reviewed byndial
Cobra Force is a 2D horizontal-scrolling Sci-Fi shoot 'em up, in which you fly through a danger zone and combat the deadly alien species, controlling one of the most sophisticated fighting helicopters of its time.
Cobra Force is a shoot 'em up and surely a nice addition to the sci-fi shooters of the 8bit home computers back in the late 80s, offering addictive but rather difficult gameplay due to its "stiff" controls. In this futuristic and hostile world, the mission is pretty simple! You have to pilot your sophisticated combat helicopter (the AH-1W Super Cobra, the most sophisticated fighting machine in the air back in the days) destroy every enemy on sight, collect all pods and, finally, confront two gigantic helicopters that must be destroyed in order to progress to the next level! Cobra Force takes you into a danger zone split in four exciting missions, each with a gradually increasing difficulty level. Your Cobra is armed with a standard M197 20mm rapid fire machine gun and a limited supply of Hellfire anti-armor missiles, as well as a number of prototype weapons systems. You may also collect missiles and extra firepower by shooting certain alien enemies.

The graphics are nicely done on the Commodore version, using bright colors and very smooth sprite animation and scrolling, although most of the backgrounds are missing compared to the CPC (the CPC has awesome graphics but bad animation and scrolling). Note that the Commodore version has parallax scrolling at the foreground, which is rather impressive! The game's sound on the Commodore is excellent, with a "catchy" introductory tune and a few nice sound effects during gameplay, both superior in quality to the CPC and Spectrum counterparts.
  • Cobra Force
  • Cobra Force
  • Cobra Force
  • Cobra Force
  • Cobra Force
  • Cobra Force
Sound samples
Intro music:  In-game sound:
Gameplay sample
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
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