|Play old-school now!|
Wings of Fury
|Genre||Shoot em Up|
|Developer / Publisher||Steve Waldo / Brøderbund|
|Media||1 x |
|Take off your American F6F Hellcat from the USS Wasp and fight at the Pacific during World War II. Originally released on Apple II computers, Wings of Fury was later ported in 1990 to the Commodore Amiga, Atari ST, PC-DOS, Amstrad CPC and Commodore 64. In 1999 also released for the Game Boy Color. Note that an alternative version of the game, called Wings, was released for the Sharp X68000 computers in 1989, in which you fly a Zero of the Japanese air force!|
The game is set in the Pacific during the WWII and the goal is to defeat the enemies (the Japanese army here) by destroying enemy bunkers, turrets and barracks on a series of islands and killing all the enemy soldiers either with bombs or machine guns by flying your F6F Hellcat fighter plane. It is a bit difficult to get used to the controls, as you must dive all the way down in order to shoot enemy troops, so be careful not to crash on the ground! You must also sink Japanese battleships, destroyers, and aircraft carriers. The weapons to complete these objectives are: bombs, rockets, and torpedoes.
But be warned! There several oncoming enemy fighters on your way too, as well as a lot of ground anti-aircraft cannons pointing at you!
You can go backwards the screens if you want in order to fulfill your destructive objectives. The game starts on the USS Warp aircraft carrier, as the main function is to provide air support.
The Commodore 64 version has pretty good graphics, having a few more details than the original Apple II version. I would expect better animation due to each custom hardware chips! The last suffers a bit, and that corresponds to the difficulty of the game as you have to be a bit precise on the control of the plane especially when diving to shoot ground troops and or fire torpedoes and bombs. I didn’t like the sky color being in black (as in the original Apple II versions), while the CPC version used ore proper color-palette (a…blue sky!). The sound is good with airplane engine noises, gun firing and explosions much like the CPC version (I missed the screaming troops being shot on the Amiga and ST though!).
|Apple II (original version)|
|CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz|
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
|VIC20: 16-colors YPbPr palette (16 on screen)|
|C64/128: 16-colors YPbPr palette (16 on screen)|
|C-16,Plus/4: 121-colors YPbPr palette (16 on screen)|
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