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Game info |
|  | Last Duel |  | Genre | Shoot em Up | Developer | U.S. Gold | Publisher | U.S. Gold | Released | 1989 | Rating
 | Graphics: | 6.0 | Sound: | 7.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Last Duel: Inter Planet War 2012 (a.k.a. Last Duel) is a vertically scrolling shooter released for the arcades by Capcom in 1988. The game was later converted to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. |
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Review |
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STORY / GAMEPLAY The story takes place somewhere in the far future where two planets are in a war conflict. In planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Wanting more, they invade the peaceful planet of Mu and kidnap Queen Sheeta. Armed with a spaceship of immense firepower, capable of leaping into the air to avoid ground forces, you must destroy enemies either on the ground or in the air. Shooting power pods found around each level, allows you to increase your firepower. The first level moves at a faster pace than the rest or the game's levels and there's plenty of action. Unfortunately the pace on the second level slows down significantly and it therefore takes a lot longer to reach to the end of the level. The game is getting quite difficult at times, as it is way hard to avoid enemy fire or to evade crashing into the surroundings every time you struggle to pass through narrow pathways. Other than that, Last Duel is fun to play and offers plenty of shooting action. GRAPHICS / SOUND The graphics on the Commodore are good. The sprites' animation is smooth while the backdrops are nicely done and do the job well. The game's sound on the C64 is superior to its CPC and ZX counterparts and includes some catchy sound effects and a great introductory tune. | |
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Screenshots |
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Comparable platforms |
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|  | Arcades (original version) |
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Hardware information |
| Commodore 64/128/Plus4 CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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 | VIC20: 16-colors YPbPr palette (16 on screen) |  | C64/128: 16-colors YPbPr palette (16 on screen) |  | C-16,Plus/4: 121-colors YPbPr palette (16 on screen) | |
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