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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariXE

International Karate +

International Karate +
GenreFighting
DeveloperSystem 3
PublisherSystem 3
Released1987
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
International Karate + (aka IK+) is a karate fighting game produced by System 3, back in 1987, for the three 8bit home-computers, Commodore 64, Amstrad CPC and ZX Spectrum. In 1988 IK+ was developed for the Atari ST and Amiga (1 Disk 3.5") and became one of the best fighting games for the 16 bit home computers. In 2003, following the retro-gaming trend, Maclean's Ignition Entertainment released IK+ for the Game Boy Advance and PlayStation in Europe.
 
Review
International Karate +STORY / GAMEPLAY
Three Karatekas are fighting on the same screen (and the same backdrop), in order to further their belts and skills. After gaining some points there are frequently two bonus games where you must either kick bombs away (before they explode) or you deflect fireballs holding a shield. A second player can join the game and the third is controlled by the CPU. The first of the three players to score six points is the winner and is awarded extra points for every second left. The player with the lowest score at the end of the round is out of the game. One of the most impressive aspects of this game is that punches and kicks are fast and furious, I mean really fast! There are twelve attacking moves and a handful of defensive styles at your disposal. Some details are taken directly from the original International Karate, plus a lot more, such as reverse face kick, double head kick (for hitting both fighters) and so on. IK+ is one of the best and more fun to play fighting games for the 16bits home computers. Win points, get the highest belt and become the new karate master! IK+ is everything a fighting game should be. It is intense, spectacular, loud and great looking!

To be honest this is a tough game. It's easy on the first two, three rounds (each round is divided into two fighting events among the three fighters). When passing a fighting round a new karate belt is granted! Note that the 8bit Atari version was never released officially and this version is an unfinished port from the C64.

GRAPHICS / SOUND
The Atari 8bit version (XL/XE) is a direct port form the Commodore 64 version and has superb graphics and sound! The background looks great (a nicely done sunset over the sea) with occasionally some animated extra sprites passing by (like birds flying)! This port looks more like a 16bit version (much like the C64 version)! The Atari's sound is great and resembles the C64 version. The in-game music is great while the sound effects are low sampled karate-style effects like kicking and punching!
 
Screenshots
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Atari Atari XE/XL
 
Hardware information

Atari XL/XE

Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
read more...
The Atari XL/XE (default) color palette
256-color palette with 16 on-screen (for GTIA chip based models)
 
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