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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariSTE

Creatures

Creatures
GenreAction Platform
DeveloperThalamus Software
PublisherThalamus Software
Released1992
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Creatures is an action platform game initially released for the Commodore 64 (the last great game for this 8bit computer) and later developed for the more advanced 16bit Atari ST (1992) and Amiga (1993). A year later, the game was followed by Creatures II: Torture Trouble.
 
Review
CreaturesSTORY / GAMEPLAY
Hero of this game is Clyde and he is called to exterminate all the unfriendly repulsive earth-riders slime. Clyde is a creature that comes from a distant planet called Blot that was abandoned by its inhabitants in order to reach a new home planet and lead a better life. In order to free the new home world from all nasty creatures around, Clyde must collect a variety of items that'll help him buy him the weapons he needs. The main gameplay is rather simple and includes jumping, dodging, shooting and collecting small creatures to make each potion with. The game is quite tricky at times since you need to find the exact spot to perform a successful jump! Fortunately, once you have cleared the area and progress to the next level, there is a shop out there in which you can upgrade your weapons and health status. Creatures is no walk in the park and that gives it last-ability. This is thanks to the "tricky" screens that require a bit of strategy, rather than mere joystick skill. Those screens are quite nasty at times as a single Blotian is about to be brutally tortured, unless you save it in due course (well, if you find the right way that is)! If you fail to save the little fella, then its torture begins and the whole scene is brutal (but technically nice).

GRAPHICS / SOUND
The visuals on the Atari STE version are colorful with up to 45 simultaneous colors while it also runs smoother than the original ST and it's much closer to the Amiga. The main difference is spotted on the screen scrolling, with the STE (and the ST) using the classic flip-screen style while the Amiga is smooth all the way. The game's sound on the STE version is identical to the ST and includes a nice introductory theme while there are several sampled sound effects during gameplay but no simultaneous in-game music since you have to choose either sound effects or music at the game's main menu (the Amiga has both in-game).

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Commodore 64 original and both the Atari ST and Amiga OCS versions of the game.
 
Screenshots
  • Creatures
  • Creatures
  • Creatures
  • Creatures
  • Creatures
  • Creatures
  • Creatures
  • Creatures
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



41 colors
Atari STE



64 colors
Commodore Amiga OCS/ECS



26 colors
Atari ST
 
 
Hardware information

Atari STE

Atari STECPU: Motorola 68000 16/32bit @ 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512 (520STE) -1024KB (1040STE) upgradable up to 4 MB / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 12-bit RGB palette (4096 colors) supporting resolutions of 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). Also features BLiTTER chip for copy/fill/clear large data blocks in memory (fill rate 4 MB/s) and Hardware-support for horizontal and vertical fine scrolling and split screen.
SOUND: DMA sound chip with 2-channels stereo 8-bit PCM sound at 6.25/12.5/25/50 kHz, MIDI in/out
read more...
The Atari STE (default) color palette
12bit RGB 4096-colors palette
(16 on-screen and up to 4096 in static image)
 
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