Risky Woods is an action platform game, initially created for the Atari ST, Amiga and PC (MS-DOS) in 1991 by Zeus Software and published by Dynamic Software. In 1992 the game was re-published by Electronic Arts for the Atari ST, Amiga and PC (MS-DOS) and ported to the Sega Megadrive.
STORY / GAMEPLAY
The hero of the game is Rohan, a young man who tries to save some deities that were put prisoners inside some stones (!) Rohan's enemies are numerous ancient warriors and skeletons who try to prevent him from saving the gods, so his quest is quite hard. Rohan must also face a more dangerous enemy; the potential fall from a platform which will instantly kill him and will decrease the total coins he gathers. Rohan's weaponry is limited to knives, boomerangs and a few other throwing weapons. Remember to throw your projectiles quickly towards the enemies since they sometimes attack in groups! Each time an enemy is downed it drops one or more coins. These coins (existing only in the Sega Megadrive version) are used to increase your armor's strength (rather than paying at shops and upgrade your weaponry as in the Amiga, ST and PC versions.)
GRAPHICS / SOUND The graphics on the ST version are quite good but do not match the quality of its counterparts Amiga and MS-DOS (though the scrolling looks faster on the ST compared to the MS-DOS version!). Although the game uses 40+ colors on screen (!) which is rare for the ST, there is a lot of detail missing at the backdrops compared to the other two 16bit versions. On the other hand, the sprites are nicely drawn and move quite fast although the lack of a Blitter support whist the backgrounds scroll quite smooth but not as good as on the Amiga version of course. The sound on the ST is OK, with a chip tune and some nice sound effects through it YM2149. Risky Woods is surely a nice game for the ST library, but I believe that Dinamic could do just a little better for this machine!
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).