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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
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Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
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Game info

Toyota Celica GT Rally

Toyota Celica GT Rally
GenreRacing Sim
Developer / PublisherGremlin
Media1 x disk
Reviewed byP.Dial
Toyota Celica GT Rally, created for Atari ST, Commodore Amiga and PC (MS-DOS), took the racing games of the 16bits era, into another dimension.
Toyota Celica GT RallyToyota Celica GT, is one of the most realistic driving games for the 16bits home computers. Your task is to drive you Celica and beat your opponents (time is the most important), through 30 demanding levels of rain (England), snow (Finland), sandstorm (Mexico) and other conditions. Your aid to this is your skills in driving and of course the guidance from your co-driver (much useful when low visibility is countered such as when racing in snowy Finland) but he is not a perfect. He will give some messages out, but should you want every bend and turn indicated, you will need to carry out your own Co-driver preparation. The way the Co-driver is acting can be altered the way you want by selecting the racing map area and instruct where your fella will indicate the soft or hard turns! The game also, supports reversed steering, an impressive for its time addition in rally games! Gear can be manual or automatic. Celica GT is one of the most impressive rally games ever released for the home-computers back to early 90’s! Atari ST and Amiga versions do not have any major differences while sharing one of the greatest rally games ever.

Toyota Celica graphics are -in one word- superb. The ST version is technically identical to the Amiga. It features great inside car view, fantastic levels with different weather conditions (just look at the snow dropping on your windscreen), realistic view of the driver shifting and turning the wheel (supported only on Amiga and ST versions). Graphics include a mix of 3D and pseudo-3D objects such as houses, forests etc. Obviously, frame-rate is an issue here (same with the Amiga version), but the game is playable. Note that the MS-DOS version is way different in graphics (more detailed) and the game looks like being re-programmed for the IBM compatibles computers.
Soundwise, the game is excellent offering sampled engine FX, digitized co-driver voice (only for the Amiga and ST versions) and a nice intro 70's style music. Atari ST and Amiga versions do not have any major differences while sharing one of the greatest rally games ever.
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

18 colors
Commodore Amiga OCS/ECS

18 colors
Atari ST

175 colors
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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