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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Sky High Stuntman

Sky High Stuntman
GenreAction Shooter
DeveloperCodemasters
PublisherCodemasters
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Sky High Stuntman is a vertical shoot 'em up game an one of the toughest of its genre and time. The game was released for the Amiga, Atari ST, Commodore 64 and ZX Spectrum.
 
Review
Sky High StuntmanSTORY / GAMEPLAY
As a super-skilled stuntman you are hired to shoot another mega action movie by a top director. To get the scenes right you must complete four death defying stunts and your mission is to fly through each scene and land, but you have a limited number of takes (those are your lives actually) to get it right or you will be fired (or even worse, destroyed). In each level you pilot a different fighter. On the first level a Spitfire, a combat chopper on the second, a Phantom F4 on the thrid and a delta-wing jet fighter on the fourth. Along fighting, you can collect extra weaponry but you must use your smart bombs wisely as there are not too many and they prove useful especially against incoming heat-seeking projectiles. The enemy squadrons vary from jet fighters to combat choppers, missile launchers or even ships! Sky High Stuntman looks, sounds and plays great but it is also extremely hard to survive. Even if you are able to memorize flight paths, the screen is overwhelmed by enemies and the smart bombs that wipe out everything on screen are limited. On the other hand, the resemblance to SWIV is either a boom or a drawback, depending on your personal liking.

GRAPHICS / SOUND
The graphics on the ST version are good, with quite smooth vertical scrolling, up to 14 colors on-screen and fast moving sprites, a fact that's really impressive and seems that this game pushes the ST's hardware and -fortunately- there are only a few slowdowns. The game's sound does not support simultaneous sound effects and music so you'll have to select either sound effects or music. The sound effects, though not sampled, are solid gun-shots fulfilling their purpose but doing little to enhance the game. The in-game and the intro music are both quite catchy.

GAMEPLAY VIDEO
Our gameplay video includes both the Amiga (OCS) and the Atari ST versions of the game.
 
Screenshots
  • Sky High Stuntman
  • Sky High Stuntman
  • Sky High Stuntman
  • Sky High Stuntman
  • Sky High Stuntman
  • Sky High Stuntman
  • Sky High Stuntman
  • Sky High Stuntman
  • Sky High Stuntman
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



24 colors
Commodore Amiga OCS/ECS



14 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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