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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
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Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariST

Deliverance

Deliverance
GenreAction Adventure
DeveloperDevinart
Publisher21st Century Entertainment
Released1992
Rating
Graphics:7.0
Sound:6.0
Gameplay:7.0
Overall:7.0
Reviewed byPanos PDial Retroshowcase
Deliverance is an action platform game and it's basically the 16bit remake of Hewson's 8bit Deliverance: Stormlord II. Deliverance was developed in 1992 by DevinArt and published by 21st Century Entertainment for the Atari ST and Amiga home computers. An Apple Macintosh version followed a year later.
 
Review
DeliveranceSTORY / GAMEPLAY
The future of Llzn Cerrig had looked bleak. The evil and twisted Queen Bahd had imprisoned the Fairy guardians of the Realm, a place of great natural beauty and wonder, so that she could set about draining the very life-force from the land to sustain her aged body. In desperate attempt one fairy had managed to enlist the help of the Stormlord to free them from the clutches of the evil Crone and rid the land from the threat of desolation she imposed. He succeeded in his mission but was unable to slay the Queen, who managed to escape to lands unknown.
Many years of peace and harmony passed, and all was well within Llyn Cerrig. Little did the Fairies know, but the harmony of The Realm was soon to be broken by a terrible Darkness which smothered the land for a full 40 days. Panic and confusion spread throughout and was added by the sudden realization that as each darkened day passed the colony was getting smaller - Fairy-folk were simply vanishing. Word soon spread through the remaining Fairies that the Evil Queen Bahd had returned to ravish the land, this time in league with the Devil himself! Together with his many evil minions they were again snatching and imprisoning The Realms' Fairy guardians in order to leave it bare of defense, and their ultimate mercy...
The days passed and eventually all the Fairy-folk were captured and imprisoned deep within Satan's Palace. The Darkness was lifted from the land and the Crone Queen set about draining the precious life- force from it, transforming it into wasteland!
To the game, you control Stormlord, a powerful warrior armed with a battleaxe and your main goal is to locate and free the imprisoned fairies and finally bring back peace to the land. On your way you'll have to encounter a variety of enemies, from terrifying spiders and bats to animal-like demons and you must also beware of any kind of traps scattered around each level, like deadly pits of fire, gigantic arms coming out of walls or even arrows shot at you from nowhere. Your battleaxe can be either thrown at anything that moves or you can whirl it chopping the enemies that come too close. In addition, you must open wardrobes (!) to find keys that will unlock the doors to the next platforms. In general, the game starts at a quite fair difficulty level that gradually raises as you go on.

GRAPHICS / SOUND
The Atari ST's visuals are decent enough, with up to 40 colors on-screen (though darker than the Amiga counterpart), with gothic-style backgrounds and large sprites. But, as everything burdens the 68000 CPU, there is some "jerkiness" on the animation and frame-rate drops are spotted when things get too crowded. The sound on the Atari ST version includes a sampled introductory tune and a few non-sampled sound effects.
 
Screenshots
  • Deliverance
  • Deliverance
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  • Deliverance
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



38 colors
Atari ST



53 colors
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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