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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Wrath of the Demon - Commodore64
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Prince of Persia - SamCoupe
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Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariST

ThunderStrike

ThunderStrike
GenreAction Shooter
DeveloperLive Studios
PublisherMillennium Software
Released1990
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Thunderstrike is an action-shooter game that combines impressive 3D graphics with some superb shooting gameplay. The game was released only for the 16bit Commodore Amiga, Atari ST and PC (MS-DOS) home computers by Millenium Software in 1991.
 
Review
ThunderStrikeSTORY / GAMEPLAY
You participate on a TV show (!) in which you have to defend your home from a whole host of enemy robotic forces. This intergalactic TV program, watched by billions of entities, is produced by a company named Ground Defense and combines the politics the networks wanted to advertise along with hardware to show military might. The deadly show takes place in an arena where combat vehicles and are battling and certain ships leave energy pods, turbo boosters and shield enhancements when destroyed. Those items can be collected by simply flying over them. As it's a TV show, the better you perform and the more dramatic your performance is, determines marks of what type of ship you get on the next round! There are several ground installations as well and the computer controlled drones are attacking in hordes. Some of the ground installations are on your side, so you need to protect them while others are hostile, so they must be destroyed. You may select which craft suits you the most at the beginning of the game and each of those include sophisticated instruments like a radar that spots the attacking drones or the installations in differently colored dots. Do not forget to collect the pods dropped when drones are destroyed as they can prove useful during your unforgiving combats.
ThunderStrike includes 50 levels in total, split across five different planets. The controls may seem a bit awkward but you'll soon get the hang of them and the option screen allows you to set your mouse's sensitivity based on your personal preferences. So, take your time and you might just win the supreme accolade as the "Defender of the Ground"!

GRAPHICS / SOUND
The Atari ST version has nice and fast moving 3D environments (a bit faster than the Amiga version) and 16 simultaneous colors. The combat vehicles and flying stuff move without any frame rate issues and each "arena" offers some nice details although there isn’t too much variety in the landscapes. Still look colorful and satisfactory.
The sound is adequate with a bunch of combat sound effects (but not sampled on the ST) that seem to work well with the game.
 
Screenshots
  • ThunderStrike
  • ThunderStrike
  • ThunderStrike
  • ThunderStrike
  • ThunderStrike
  • ThunderStrike
  • ThunderStrike
  • ThunderStrike
  • ThunderStrike
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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