Released by Nihon Bussan/AV Japan for the arcades (1987), Robocop is a side-scrolling run 'n gun and beat 'em up game loosely based on the Robocop film story! The game was converted by Ocean Software to home computers and consoles back in 1988.
STORY / GAMEPLAY Patrolman Murphy was the 32nd cop to be gunned down in Detroit since Security Concepts Inc. took charge of the Detroit Police Department. It was the opportunity for OCP to present their plans for a safer city. So the OCP took destroyed Murphy and transformed him into a deadly killing machine with a reinforced titanium body and other robotic body parts! Though the scientists erased Murphy's memory, they could not completely wipe it out, so Robocop sets out to track down the gang that killed him and terminate them. Your mission is to save innocent Detroit citizens from the evil plans of OCP to conquer the city and the baddies are not happy with it, so you must fight hard even against your own creators. The enemies attack in groups, riding motorbikes, yielding chainsaws, shotguns and grenades. Robocop has limited ammunition supply but you can get extra ammo as you progress by smashing ammo crates. There are also some special bullets with enhanced features scattered around. At the end of each level you'll have to destroy a big boss (like the ED209) and you're also given the opportunity to earn a few bonus points by either taking out mockup targets or trying your luck in a photo-quiz sequence where Robocop must identify and fix the photo of a particular criminal!
GRAPHICS / SOUND The ST version has nice graphics and it's the base for the Amiga version as well. The game uses only 16 colors on screen and obviously cannot reproduce the graphics quality found on the arcade (even the Amiga version uses up to 16 colors instead of at least 32) but still the game is ok. Most of the details found on the arcade are depicted here. The sprites move nicely and the background scrolling is smooth enough which makes the game pretty playable. Soundwise, the game features a variety of sound FX (but not sampled as on the Amiga counterpart) and there are several in-game 3-channel tunes taken from the original arcade.
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).