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Game info |
|  | MiG-29 Fulcrum |  | Genre | Flight Sim | Developer | Domark Software | Publisher | Domark Software | Released | 1991 | Rating
 | Graphics: | 6.0 | Sound: | 6.0 | Gameplay: | 8.0 | Overall: | 7.0 |
| Reviewed by | ndial | MiG-29 Fulcrum is a combat flight simulator developed by Simis Software and published by Domark in September 1991. The game uses the same game graphics engine as the F-16 Multi-Role Fighter and it's available for the Acorn 32bit, Amiga, Atari ST and DOS computers. |
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Review |
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 STORY / GAMEPLAY The MIG-29 Fulcrum is one of the best combat airplanes in the world so there is plenty of potential in this, first ever, combat flight simulator from Domark. The game starts in a fairly impressive way with a grungy heavy metal intro tune (!) followed by a brief sequence that shows the MiG flying over Kremlin. You can select a mission out of the six available. One of them is a flight training where after crashing to the ground it takes you back to the runway (in all other missions every crash is fatal!) The rest missions include submarine-hunting in the Arctic, dog-fights with Chinese fighters over the Great Wall, attacking and destroying bridges, vehicles and SAM sites plus a final multi-role scenario where you destroy a nuclear power plant in the desert. But in order to reach to the last mission you must first gather 500 points in total. The cockpit is much like the real life Fulcrum, including systems such as HUD (Head Up Display), weapon selection and engine controls (similar to other combat flight simulators). You may use either a joystick or a mouse + keyboard to control the aircraft. The game is very fun to play although its limited action and its classic scenarios that do not support any expansion / mission disks.
GRAPHICS / SOUND The Atari ST version's visual are decent enough though the environments are on the minimal side; deserts, ice fields or night landscapes based on missions, are shown quite simple, without any texture mapping. The ST Fulcrum has 16 colors on-screen. This time, the CPU performs better compared to the Amiga but worse (as expected) than the Acorn Archimedes counterpart. The sound on the ST is basic, including an intro tune and just a few non sampled sound effects that cover the engine, gun / missile fire and the explosions. | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Atari ST CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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 | 9-bit RGB 512-color palette (16 on-screen and up to 512 in static image) | |
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