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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
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Alien Soldier - Megadrive
Blazing Lazers - pcengine
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Game info
AtariST

Gold Of The Aztecs

Gold Of The Aztecs
GenreAction Adventure
DeveloperKinetica Software
PublisherU.S. Gold
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Gold of The Aztecs is an action adventure game with nice visuals, loads of puzzles to solve and deadly traps to avoid. The game was developed in 1990 by Kinetica Software for the Amiga, Atari ST and DOS computers.
 
Review
Gold Of The AztecsSTORY / GAMEPLAY
You play the role of a war hero called Brad Conrad, who visits his old uncle Milo down to Tijuana for the weekend. Milo has an obsession with the Aztecs, and owns lots of dusty relics and stuff cluttering up his pad. One day, Milo goes missing and Brad discovers an old, 400 years old map of the lost city of Quetzacotl (located somewhere in the jungles of South America) and its cache of gold. You prepare your back pack, your gun, your knife and set off to visit this hostile world. But you must be all careful since: other people are also looking for this great treasure. You fly a small airplane and, armed with your trusty knife and gun, you parachute into the thick jungle. This is the point where your adventure begins. Will you be able to get the treasure and get away safe or will you fall victim to the natives or the traps set by the Aztecs to protect their treasure? Needless to say, Brad's life gets ever more harsh when you need to deal with head hunters, venomous snakes and spiders, nut-throwing monkeys, deadly spikes and collapsing bridges.
You must walk screen by screen to proceed and each screen bears its own hidden traps and foes (pigmies awaiting to strike you down) to either avoid or destroy. Although interesting, the game is far too difficult to play especially because of its awkward way to use weapons (you're equipped with a knife and a pistol with limited ammo). Timing is often critical, so you'll end up practicing each and every precise, almost robotic, move over and over again to get it right, instead of naturally responding to an action and instinctively with a friendly character. In each screen you need good timing to avoid traps etc and this can get really frustrating in time. Things are getting tougher as the game plays in flip-screen mode, thus there is not enough time to react when incoming foes throw poisonous darts at you.
Other than its difficulty, Gold of The Aztecs is a good game, with many deadly traps to avoid and loads of puzzles to solve. If you ultimately manage its precise need of well-timed moves, the game will be fun to play and will keep you coming back for more.

GRAPHICS / SOUND
The graphics on the ST look great with large, detailed sprites, colorful scenery (up to 16 simultaneous colors), coupled with smooth (but rather awkward) animation. According to the manual, the game has 3Mb of graphics and 600Kb of music, amounts quite impressive for its time. Each screen is nicely detailed and includes a few animated scenes at the background.
Sound-wise, the game features a nice introductory theme and a few sampled (Amiga, ST only) sound effects while there is also a spooky in-game music.
 
Screenshots
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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