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8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
Appleiigs

Sensei

Sensei
GenreFighting
Developer / PublisherMiami Software Ltd
Released1991
Media1 x disk
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Sensei is a classic fighting (karate) game released released exclusively for the Apple IIGS computers. The game has nice visuals and (especially) great sound. Though Sensei resembles quite a lot the famous System 3's International Karate series, I must admit that the developers (Phil Rivipellio, Walt Scapela & Neil Pulcadesso) made a pretty cool fighting game for the Apple's 16bit machine!
 
Review
SenseiSTORY / GAMEPLAY
Two karate fighters are sweating and bleeding on the dojo to proceed in gaining belts and higher ranks. Sensei is a classic martial arts fighting game in which you compete in a series of one-on-one karate matches. The characters can perform up to 10 different movements including jumping kick, roundhouse kick and a variety of high and low punches and kicks. To control each player you can either use a joystick or the keyboard. Typically, in each fight you must bring the opponent's health bar to zero before your own health runs out whilst there is a timer that if it goes to zero the fighter with the higher health bar will be the winner. The opponent's difficulty level gets higher as you progress to the next stages. Also, between fights you engage in a bonus game in which you break a surface made of several bricks. Press the fire button as fast as possible to break as many as possible bricks and gain extra points. Sensei is surely fun, much like the International Karate game series by System 3. The game's controls are pretty smooth and responsive and the difficulty level's increase is quite fair.

GRAPHICS / SOUND
Sensei's graphics look great and colorful with some oriental style backdrops. Note that each screen has 60 to 100 colors and the characters' animation is smooth. But what is really impressive here is the sound that has a great example of stereo music particularly on the intro scene where it plays drums alternating speakers! There are also several sampled sound effects along with some high quality speech during gameplay!
 
Screenshots
  • Sensei
  • Sensei
  • Sensei
  • Sensei
  • Sensei
  • Sensei
  • Sensei
  • Sensei
  • Sensei
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Apple IIGS

Apple IIGSCPU: 16bit WDC 65C816 running at 2.8 MHz
MEMORY: 256 KB to 1MB RAM built-in, expandable to 8MB, 128 to 256 KB ROM built-in.
GRAPHICS: 12bit RGB palette (4096 colours) supporting 320x200 with 16, 256 colors, 640x200 with 2, 64 colors
SOUND: Ensoniq 5503 Digital Oscillator Chip, 8-bit audio resolution, 64 kB dedicated sound RAM, 32 separate channel (software paired them into 16 stereo voices)
read more...
The Apple IIGS (default) color palette
12bit RGB 4096-colours palette (16 on screen and up to 256)
 
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