|Play old-school now!|
|Genre||Shoot em Up|
|Developer / Publisher||Players Premier Software|
|Media||1 x |
|Cobra Force is a 2D horizontal-scrolling Sci-Fi shoot 'em up, in which you fly through a danger zone and combat the deadly alien species, controlling one of the most sophisticated fighting helicopters of its time.|
STORY / GAMEPLAY
Cobra Force is a shoot 'em up and surely a nice addition to the sci-fi shooters of the 8bit home computers back in the late 80s, offering addictive but rather difficult gameplay due to its "stiff" controls.
In this futuristic and hostile world, the mission is pretty simple! You have to pilot your sophisticated combat helicopter (the AH-1W Super Cobra, the most sophisticated fighting machine in the air back in the days) destroy every enemy on sight, collect all pods and, finally, confront two gigantic helicopters that must be destroyed in order to progress to the next level! Cobra Force takes you into a danger zone split in four exciting missions, each with a gradually increasing difficulty level. Your Cobra is armed with a standard M197 20mm rapid fire machine gun and a limited supply of Hellfire anti-armor missiles, as well as a number of prototype weapons systems. You may also collect missiles and extra firepower by shooting certain alien enemies.
GRAPHICS / SOUND
The visuals are really nice on the CPC version, with bright colors and smooth sprite animation although the backgrounds are flickering and the frame rate occassionally drops when too many sprites occupy the screen (the ZX and Commodore versions have smoother background scrolling here!). The sound is great, offering a nice introductory tune (that's missing on the ZX) and a few strong sound effects during gameplay (including gun-fire, explosions etc).
|Some videos belong to retroshowcase.com (indicated); others not|
Amstrad CPC 464/664/6128
|CPU: ZiLOG Z80 4MHZ|
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
|RGB 27-colors palette (16 on screen)|
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