Amstrad CPC games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info

Wings of Fury

Wings of Fury
GenreShoot em Up
Developer / PublisherSteve Waldo / Brøderbund
Media1 x tape
Reviewed byndial
Take off your American F6F Hellcat from the USS Wasp and fight at the Pacific during World War II. Originally released on Apple II computers, Wings of Fury was later ported in 1990 to the Commodore Amiga, Atari ST, PC-DOS, Amstrad CPC and Commodore 64. In 1999 also released for the Game Boy Color. Note that an alternative version of the game, called Wings, was released for the Sharp X68000 computers in 1989, in which you fly a Zero of the Japanese air force!
Wings of FuryThe game is set in the Pacific during the WWII and the goal is to defeat the enemies (the Japanese army here) by destroying enemy bunkers, turrets and barracks on a series of islands and killing all the enemy soldiers either with bombs or machine guns by flying your F6F Hellcat fighter plane. It is a bit difficult to get used to the controls, as you must dive all the way down in order to shoot enemy troops, so be careful not to crash on the ground! You must also sink Japanese battleships, destroyers, and aircraft carriers. The weapons to complete these objectives are: bombs, rockets, and torpedoes.
But be warned! There several oncoming enemy fighters on your way too, as well as a lot of ground anti-aircraft cannons pointing at you!
You can go backwards the screens if you want in order to fulfill your destructive objectives. The game starts on the USS Warp aircraft carrier, as the main function is to provide air support.

Ok, certainly not the most impressive graphics I've seen (even on the Amiga computers) but the way they seem are quite cute and funny. The Amstrad version offers a few more details compared to the original Apple II version and uses a better color-palette (compared to all 8bit competitors). The graphics are pretty much the same with the Commodore 64 version, but what I really liked on the CPC was the use of more proper colors (i.e. the background sky color is in blue instead of … black as found in the C64 and Apple II). I would also expect better sprite animation in all 8bit versions. The last suffers a bit, and that corresponds to the difficulty of the game as you need to be a bit precise on the control of the plane especially when diving to shoot ground troops or releasing torpedoes and bombs.
The sound is fine here with an airplane noise engine, gun firing and explosions (I missed the awesome screaming troops being shot on the 16bit Amiga and ST versions though!)
  • Wings of Fury
  • Wings of Fury
  • Wings of Fury
  • Wings of Fury
  • Wings of Fury
  • Wings of Fury
Comparable platforms
Commodore C64
Amstrad CPC
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
comment on 2019-05-02 08:19:12
alex76grJoin Date: 2017-03-19
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