The game is set in the Pacific during the WWII and the goal is to defeat the enemies (the Japanese army here) by destroying enemy bunkers, turrets and barracks on a series of islands and killing all the enemy soldiers either with bombs or machine guns by flying your F6F Hellcat fighter plane. It is a bit difficult to get used to the controls, as you must dive all the way down in order to shoot enemy troops, so be careful not to crash on the ground! You must also sink Japanese battleships, destroyers, and aircraft carriers. The weapons to complete these objectives are: bombs, rockets, and torpedoes.
But be warned! There several oncoming enemy fighters on your way too, as well as a lot of ground anti-aircraft cannons pointing at you!
You can go backwards the screens if you want in order to fulfill your destructive objectives. The game starts on the USS Warp aircraft carrier, as the main function is to provide air support.
Ok, certainly not the most impressive graphics I've seen (even on the Amiga computers) but the way they seem are quite cute and funny. The Amstrad version offers a few more details compared to the original Apple II version and uses a better color-palette (compared to all 8bit competitors). The graphics are pretty much the same with the Commodore 64 version, but what I really liked on the CPC was the use of more proper colors (i.e. the background sky color is in blue instead of … black as found in the C64 and Apple II). I would also expect better sprite animation in all 8bit versions. The last suffers a bit, and that corresponds to the difficulty of the game as you need to be a bit precise on the control of the plane especially when diving to shoot ground troops or releasing torpedoes and bombs.
The sound is fine here with an airplane noise engine, gun firing and explosions (I missed the awesome screaming troops being shot on the 16bit Amiga and ST versions though!)