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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
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Turrican 2 - AtariST
Project X - Amiga
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Flashback - Amiga
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Flashback - Archimedes
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Cannon Fodder - Amiga
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Pac-Mania - X68000
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Game info
AmstradCPC

Fruity Frank

Fruity Frank
GenreArcade Platform
DeveloperKuma Software
PublisherKuma Software
Released1984
Rating
Graphics:6.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Fruity Frank is among the most known and most played platform games developed for the Amstrad CPC.
 
Review
Fruity FrankSTORY / GAMEPLAY
Ok, for a game like this don't expect any actual story. The gameplay is very similar to Dig Dug and Mr Do and it involves Frank protecting a garden from invading monsters. Your mission is to collect the fruits scattered around each garden and avoid to touch any of the attacking monsters. Your only weapon is to push some apples and make them land on the enemies' heads, killing them. You will proceed to the next level (garden) when all pieces of fruit are collected. Each level has different color backgrounds and a new jocular tune. Fruity Frank is very addictive (can make you play it for hours) and its difficulty increases gradually (which is good!)

GRAPHICS / SOUND
Although it's a quite early CPC game, the graphics are vivid, with smooth animation and a few nice-to-listen-to music scores while playing, along with some spot sound effects. Note that the game is also available on the MSX home computers but in comparison, the CPC version is more colorful than the MSX.
 
Screenshots
  • Fruity Frank
  • Fruity Frank
  • Fruity Frank
  • Fruity Frank
  • Fruity Frank
  • Fruity Frank
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2019-05-02 07:50:09
alex76grJoin Date: 2017-03-19
Πάρα πολύ καλό παιχνίδι. Το είχα ανακαλύψει και αυτό τυχαία μέσα σε μια δισκέτα μαζί με άλλα.
 
 
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