1943: The Battle of Midway is an absolute classic arcade shooter game released by Capcom in 1987 and converted by Probe to the Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum home-computers. The game was also released for the Nintendo NES and NEC PC-Engine/Turbografx consoles.
STORY / GAMEPLAY The game is the sequel to the arcade smash 1942 and has you once again fighting over the oceans during the Second World War. The game is set in the Pacific Theater of World War II, off the coast of the Midway Islands. The goal is to attack the Japanese Air Fleet that bombed the American Aircraft Carrier, destroy all Japanese Air and Sea forces, fly through 16 tough levels, make your way to the Japanese battleship Yamato and destroy it. The gameplay is a typical bird's-eye bottom-to-top shoot 'em up. You must shoot anything that moves and avoid being hit by enemy projectiles. Same story, same action as its predecessor actually. It is difficult to progress though, as it is hard to avoid the enemy fire and (once again) due to its somewhat loose controls.
GRAPHICS / SOUND The CPC conversion offers great visuals using a better color palette and more details compared to its counterparts C64 and ZX. Just have a look how the sea-waves are smartly drawn, the shadows of the airplanes when flying low, etc! But the sprite and screen animation does suffer (compared the other two 8bit ports) which makes the gameplay a bit sluggish. These kind of games should run smoothly at any cost and the CPC conversion does not offer that. As far as the sound, the game features a nice tune during playing and a few typical sound effects.
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CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.