The first game in the Lotus series that released in 1990 for the Commodore Amiga versions by Shaun Southern and Andrew Morris of Magnetic Fields. It was later converted to various 16 and 8 bit systems such as the Atari ST, Amstrad CPC, Commodore 64 and many more.
Each track is lap-based and consists of turns of varying degrees, as well as hills and hollows which slow down or speed up the car passing through them. Each turn is indicated by a chain of road-side signs, and the difficulty of the turn is reflected by the number and density of these signs. Lotus Esprit Turbo Challenge was well received by the gaming press, which praised its feeling of speed, technical quality and two-player gameplay. The game in all its versions was rated around 80-90%. It was the only title in the series that was released for an 8-bit platform - the later ones were 16-bit only.
The graphics on the CPC are nice, but again it looks like being ported from the ZX version but with more color. The graphics may not be stunning here, but the scrolling is really fast. The here graphics look better I believe than the Commodore's version. If it wasn't a direct port from the Spectrum system, then the result would be much better on the CPC! As far as the sound, a nice intro music theme and good sound effects of the car engines (although inferior to the C64)
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CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.