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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AmstradCPC

Kung-Fu Master

Kung-Fu Master
GenreBeat em Up
DeveloperChoice Software
PublisherU.S. Gold
Released1986
Rating
Graphics:7.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Kung Fu Master is a great but tough side scrolling beat 'em up game released for the arcades in 1984 by Irem and converted to a variety of 8bit platforms (Amstrad CPC, ZX Spectrum, Commodore 64, Atari 2600/7800, Nintendo NES) in 1986.
 
Review
Kung-Fu MasterSTORY / GAMEPLAY
In Kung Fu Master you control Keiji Thomas, a young martial artist whose mission is to find and rescue his love interest Sylvia, kidnapped by an evil man called Mr. X! His girlfriend is kept inside the last floor of a temple and Thomas must reach the top floor alive. Your mission is to fight your way through five side-scrolling floors, swarmed by enemies, using your punches and kicks. The villains vary from young Kung-Fu students to masters, so this mission will not be a walk in the park. Some enemies throw weapons like knives at you but you can kick them in the air and send them back to their holder. Each floor features a few deadly spots like deadly exploding pots dropping as you walk (not to mention the dragons that appear and spit fire at you or some snakes that roam around, ready to strike. At the end of each floor (just before you get into the elevator - for the CPC version and stairs for the C64) you are called to confront a big boss. On the top floor is Mr. X himself and he really is very powerful.
Kung-Fu Master is a great action beat 'em up game but it also has a very high level of difficulty as you progress. The enemy sprites can sometimes overcrowd the screen (coming continuously from your left and right along with the exploding pots that drop from the ceiling. This deadly combination makes your life rather short...and the game very frustrating!

GRAPHICS / SOUND
The game looks and plays good on the Amstrad CPC, though it's a bit slower compared to the C64 (and the 8bit consoles). The colors are nice and bright whilst the sprites move quite smooth with only some frame rate drops when there are too many sprites together.
The game's intro music is quite cool but there are only a few sound effects during gameplay (comparably, the C64 and ZX 128k versions include some nice in-game tunes.
 
Screenshots
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
  • Kung-Fu Master
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2019-05-02 08:01:22
alex76grJoin Date: 2017-03-19
Ώρες ατελείωτες με αυτό το παιχνίδι. Πολύ δύσκολο σε ορισμένα σημεία.
 
 
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