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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
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Game info
AmstradCPC

Zynaps

Zynaps
GenreShoot em Up
DeveloperHewson
PublisherHewson
Released1987
Rating
Graphics:8.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Zynaps is a horizontal scrolling shoot 'em up game developed by Hewson for the 8bit home computers in 1987 and for the 16bit home computers on 1988.
 
Review
ZynapsSTORY / GAMEPLAY
This horizontal scrolling shoot 'em up features 16 levels with 450 screens of great action in total. By destroying enemy squadrons you can collect numerous power up tokens that can be used to obtain better weapons, including ground attack lasers, speed up pods and multi-firing. Extra lives are available as well (and you'll certainly need them, especially as you have to go a long way back when losing a life). Zynaps is a really tough game that needs a lot of skills to play. Its story is not an original one: It's just your spaceship against a number of alien threats but it's nicely put together with clear, finely detailed, graphics and smooth animation.

GRAPHICS / SOUND
The Amstrad CPC version features good visuals with nicely animated sprites, great detail at the foreground but not too much detail at the background (it's mostly black, as in all versions). The scrolling moves nicely (but not as smooth as its C64 counterpart) and makes the gameplay playable enough although the small screen area. A drawback on this version is the collision detection which is quite problematic as, when you get too close, you suddenly crash in many foreground objects. The sound is not bad at all, offering a nice intro tune and lots of in-game sound effects (but no in-game music).
 
Screenshots
  • Zynaps
  • Zynaps
  • Zynaps
  • Zynaps
  • Zynaps
  • Zynaps
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2019-05-02 08:18:16
alex76grJoin Date: 2017-03-19
Ακόμα μου έρχεται στο μυαλό η μουσικάρα στην οθόνη του τίτλου. Πολύ κακό collision detection που το έκανε άδικο σε κάποια σημεία.
 
 
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