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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Night Hunter - AmstradCPC
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Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
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Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
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Alien Soldier - Megadrive
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Game info
AmstradCPC

Thunder Jaws

Thunder Jaws
GenreAction Adventure
DeveloperDomark Software
PublisherDomark Software
Released1991
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Thunder Jaws is an action adventure game, originally released for the arcades by Atari Games in 1990, and later ported to all major home computers like the 16bit Commodore Amiga, Atari ST and the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum.
 
Review
Thunder JawsSTORY / GAMEPLAY
An evil woman named Madam Q has kidnapped a female group of swimmers (!) to conduct a series of hideous human experiments. You, as a secret service agen must stop her evil plans and rescue them as soon as possible. The game has two different gameplay zones (the underwater zone and the base zone) throughout each stage. Diving into the underwater zone you swim through the level looking for an exit to proceed to the base zone. You're armed with a standard spear gun to kill enemies like other armed divers, sharks or even destroy torpedo launchers. You may also find other weapons (of limited ammo that is) either on the ground or when specific enemies are eliminated. Inside the base zone, you walk and jump across platforms, shooting everything that moves until you reach the end of the stage. The enemies vary from divers, robots and more. Note that at the end of some levels you'll have to confront a big boss. Overall, Thunder Jaws is a neat game of great action.

GRAPHICS / SOUND
The CPC version has nice and very colorful graphics although the background scrolling is quite slow during gameplay. The small sprites are nicely designed and animated but the gameplay window is quite small as it is surrounded by some artistic stuff and vital info like the number of your lives, your energy bar status and your score. The game's sound on the Amstrad has a nice intro tune, a bunch of typical shooting sound effects and explosions but unfortunately no in-game music.
 
Screenshots
  • Thunder Jaws
  • Thunder Jaws
  • Thunder Jaws
  • Thunder Jaws
  • Thunder Jaws
  • Thunder Jaws
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
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