Amstrad CPC games list! 
 
Total reviews!
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8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AmstradCPC

Savage

Savage
GenreAction Adventure
Developer / PublisherProbe / Firebird
Released1988
Media1 x tape
Rating
Graphics:9.0
Sound:7.0
Gameplay:5.0
Overall:7.0
Reviewed byndial
Savage is an action platform adventure game developed by Probe Software and published by Firebird Software in 1988 for the Amstrad CPC, Commodore 64 and ZX Spectrum, Atari ST and MS-DOS. In 1989 Firebird published a version for the Amiga. The game has great visuals and sound along with 3 different types of games each with its unique gameplay.
 
Review
SavageSTORY / GAMEPLAY
You play Savage, a muscular warrior who was imprisoned inside an evil castle. In level 1, a labyrinth of dark and gloomy dungeons hides a myriad of demons and ghouls, all ready to put a bloody end to his attempts to escape. Savage is attacked by a number of deadly mutant monsters. Once killed, they will yield a piece of weaponry that will enable Savage to continue his fight. He is able to collect items that increase his energy, shield himself from the enemy attacks or even increase his energy level. At the end of each level Savage comes across the Guardian of the dungeon. Upon defeating the defenders of the dungeon, Savage escapes from the Castle and is now free to enter Death Valley in level 2. In this level the gameplay changes to a first person perspective into a pseudo 3D environment, in which Savage must escape from the area by seeking ways to shoot down the attackers (ghosts and lurking skulls) and avoid monoliths that rise. But halfway through the attacks in the valley, Savage discovers that his escape from the castle is just a trick to keep his Maiden love imprisoned forever! He then returns to the Castle to rescue her but now he is unable to enter it so he calls upon his trusty eagle to fly into the Labyrinths. The game now is in level 3 in which the perspective changes to a multi-directional action shooter where you fly the eagle through the corridors of the Labyrinth, searching for specific items and battling the last of the demons and monsters that now fight for the final victory. The corridors are swarmed by deadly traps like pitfalls with spikes, dropping stones and others. This game is one of the 8bit home-computers' finest! The gameplay is addictive, the visuals and sounds are superb but the difficulty level is rather high due to the huge sprites and the increased, non-stop number of enemy hordes that occupy half the screen!

GRAPHICS / SOUND
The CPC version has beautiful visuals with nicely drawn backgrounds and detailed sprites, and the colors are brighter compared to the C64 and ZX versions. Both foreground and background scroll quite smooth. The sprites' animation is superb, offering plenty of smoothly animated frames, a rather impressive detail for the CPC's hardware capabilities! There is a noticeable frame rate drop when a large number of sprites occupy the screen, but still, the game plays good. As far as the sound, the Amstrad version has a nice intro music as well as several sound effects during gameplay (but no in-game music). Comparably, note that the C64 counterpart has a wonderful sampled in-game tune when selected!

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Sinclair ZX spectrum, Amstrad CPC, Commodore 64 and Amiga OCS versions of the game.
 
Screenshots
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
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  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2019-05-02 08:09:10
alex76grJoin Date: 2017-03-19
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