Amstrad CPC games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AmstradCPC

Rick Dangerous

Rick Dangerous
GenreArcade Platform
Developer / PublisherCore Design / Rainbird
Released1989
Media1 x tape
Rating
Graphics:7.0
Sound:5.0
Gameplay:6.0
Overall:6.0
Reviewed byndial
Rick Dangerous is an action platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and DOS. It's one of the most anticipated games of its time offering great fun. Rick Dangerous is largely based on the Indiana Jones movie "Raiders of the Lost Ark".
 
Review
Rick DangerousSTORY / GAMEPLAY
The game is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle and Rick must now escape from the enraged Goolu. When the game starts Rick finds himself inside a cavern running as hell away from a rolling boulder (a scene taken from the Indiana Jones movie). Rick can jump, climb and carry a limited amount of bombs and ammunition for his pistol. The gun is mostly used to shoot enemies, although most traps that can kill Rick can also kill his enemies if used correctly. The bombs are generally used for puzzle solving, such as blowing out certain blocks. The difficulty level is quite high since you have to always be aware of traps and foes, so it might frustrate some players. But showing some patience and giving the game some time, you may learn the patterns and, perhaps, finish it.

GRAPHICS / SOUND
The graphics on the CPC fall somewhere in the middle between the other two 8bit versions (C64 and ZX Spectrum). The colors are far brighter than the C64 and there is no color clash associated with the Spectrum. Unfortunately, to be able to use more than four colors on-screen, the graphics had to be entirely drawn in double pixels. This makes for some truly "ugly" scenery. But again, the CPC version looks pretty good in terms of colors and details. The sound on the CPC is very similar to the sound effects found on the Spectrum 48k models, without any in-game music! (The C64 and Spectrum +3 models version has a great intro music and some nice sound effects along with some short tunes at the beginning of each level). I was quite disappointed as the CPC hardware could easily include at least the epic intro tune!
 
Screenshots
  • Rick Dangerous
  • Rick Dangerous
  • Rick Dangerous
  • Rick Dangerous
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2019-05-02 08:08:00
alex76grJoin Date: 2017-03-19
Ξέρω κάποιον που το λατρέυει αυτό το παιχνίδι. ;)
 
 
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