|Play old-school now!|
|Developer / Publisher||Core Design / Rainbird|
|Media||1 x |
|Rick Dangerous is an action platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and DOS. It's one of the most anticipated games of its time offering great fun. Rick Dangerous is largely based on the Indiana Jones movie "Raiders of the Lost Ark".|
STORY / GAMEPLAY
The game is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle and Rick must now escape from the enraged Goolu. When the game starts Rick finds himself inside a cavern running as hell away from a rolling boulder (a scene taken from the Indiana Jones movie).
Rick can jump, climb and carry a limited amount of bombs and ammunition for his pistol. The gun is mostly used to shoot enemies, although most traps that can kill Rick can also kill his enemies if used correctly. The bombs are generally used for puzzle solving, such as blowing out certain blocks. The difficulty level is quite high since you have to always be aware of traps and foes, so it might frustrate some players. But showing some patience and giving the game some time, you may learn the patterns and, perhaps, finish it.
GRAPHICS / SOUND
The graphics on the CPC fall somewhere in the middle between the other two 8bit versions (C64 and ZX Spectrum). The colors are far brighter than the C64 and there is no color clash associated with the Spectrum. Unfortunately, to be able to use more than four colors on-screen, the graphics had to be entirely drawn in double pixels. This makes for some truly "ugly" scenery. But again, the CPC version looks pretty good in terms of colors and details. The sound on the CPC is very similar to the sound effects found on the Spectrum 48k models, without any in-game music! (The C64 and Spectrum +3 models version has a great intro music and some nice sound effects along with some short tunes at the beginning of each level). I was quite disappointed as the CPC hardware could easily include at least the epic intro tune!
Amstrad CPC 464/664/6128
|CPU: ZiLOG Z80 4MHZ|
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
|RGB 27-colors palette (16 on screen)|
|comment on 2019-05-02 08:08:00|
|alex76gr||Join Date: 2017-03-19|
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