Amstrad CPC games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 730
8bit Computers: 404
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 106
128bit Consoles: 28
OnLine members
Currently: 13
Partners!
Retro Partners!



Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
AmstradCPC

Prehistorik II

Prehistorik II
GenreArcade Platform
DeveloperTitus Interactive
PublisherTitus Interactive
Released1993
Rating
Graphics:8.0
Sound:8.0
Gameplay:7.0
Overall:8.0
Reviewed byndial
Prehistorik 2 is the sequel to the great platform game Prehistorik and was developed in 1993 by Titus Interactive for the DOS, Amiga, ST, Amstrad CPC and Amstrad CPC+ home computers.
 
Review
Prehistorik IISTORY / GAMEPLAY
Like in its predecessor, the main character of Prehistorik 2 is a caveman who sets off in finding food. On his way, he has to confront a variety of prehistoric animals, other people and some humorous end-level bosses. Prehistorik 2 is cool and keeps all the nice ingredients that make a very fun game to play. Our hero walks and jumps his way through some dangerous territories like rocks, mountains, caves full of trap doors, moving floors, deadly spikes, and whacks enemies in the head with his wooden club. Points can be collected by both whacking enemies and collecting items (including food, diamonds etc). Each level contains some hidden food items that can be discovered by hitting the right spots with your club. The difficulty level increases gradually, which means that you'll have the chance to master the game's controls.

GRAPHICS / SOUND
Graphics clearly show a 16bit based cross development origin, making one of the most advanced in graphics games for the original CPC hardware (in the 6128 version)! The game uses rupture technique to split the screen into a scrolling section and a section with a panel. There is a variety of settings, which is based in a rocky kind of place, through jungles, and ice ages, with a few nice animated touches at the background such as bushes moving due to wind. Note that the CPC+ version offers extra colors and visual effects due to its advanced color palette and hardware scrolling capabilities, such as full parallax scrolling at the background and foreground with, more detail such as palm trees, rocky obstacles, nice skylines with moving clouds etc. Sprites are nicely drawn and big in size, with absolutely no flicker as they move quickly and smoothly around the screen. Screen scrolling suffers at times in the CPC version, but in general it moves effortlessly about, keeping up with our hero.
Sound and music are similarly effective. Sound noises all blend nicely together and well matched to the game's atmosphere, while the in-game tune is a little less impressive though pretty nicely composed (although a bit repetitive). The introductory theme, accompanied with the title screen that uses 32KB mode overscan and full 16 colors here, is great though!
 
Screenshots
  • Prehistorik II
  • Prehistorik II
  • Prehistorik II
  • Prehistorik II
  • Prehistorik II
  • Prehistorik II
 
Comparable platforms
Amstrad CPC
Amstrad CPC Plus
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
read more...
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2009-09-17 04:24:33
FreddyJoin Date: 2009-09-07
The CPC+ version was really cool!
 
comment on 2009-09-17 07:30:20
Atarian75Join Date: 2009-08-30
I played it on my CPC once upon a time! Never had a CPC+, while I already had an ST! :)
 
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!