STORY / GAMEPLAY
The year is 3025 and after the first defeat of Mogul the world was very calm. United Planets Freedom Forces were responsible to keep peace. But everything changed after the Avalon 1 (one of their spaceships) has been attacked by an unknown battle-cruiser that came from deep space. While being the only survivor from this fight, Bren McGuire (the new Turrican), needs to take his revenge against those who killed all his partners. So the hero must fight, shoot, walk across traps and confront a variety of alien species of different potential and size. Here's where the challenging story begins. Turrican must jump across many platforms, kill the enemies and gather all tokens available since they grant him with energy, extra bombs and new weapons. His main weapons are a rapid-fire assault rifle, an electro-sweeper plus the ability of becoming a rolling sharp razor (which can kill anything in its path) much like its predecessor. Do not forget to keep an eye on the time limit, as it will be an instant death! Unlike other games of its type, Turrican II contains also three levels of horizontal shooter action in the spirit of R-Type.
The action is fun, mindless and absorbing, and the huge range of enemies and bonus pods keeps it that way for hours. This game is a perfect example of "coin-op like" high quality arcade shooter released on every 8bit/16bit platforms.
GRAPHICS / SOUND
The programmers got the best out of the CPC machine here, and should be awarded medals for their remarkable results. It looks great and offers some nice visuals. The main sprite had just a minor rework, and the overall graphics looks much of the original but limited to the Amstrad CPC color palette. Scrolling is good enough to play the game and sprites are nicely animated, moving fast in all eight directions. In contrast to the C64 version, the CPC uses better colors here which much the original, but the C64 plays much faster and smoother though. The backgrounds are partly animated, and resemble good enough the original visuals (i.e. the animated waterfalls).
Sound and music are similarly effective. The CPC version offers the awesome introductory music composition by Chris Huelsbeck (limited of course to its AY Yamaha sound chip), but no music during gameplay. Sound effects are well matched to the game's atmosphere, and there is a spot effect for every single bullet and explosion.