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|Bomb Jack is a platform game initially released in the arcades in 1984 by Tehkan (later known as Tecmo), and a year later ported to several 8 and 16 bit platforms such as the Amstrad CPC, Commodore 64\16, ZX Spectrum, Atari ST, Amiga, PC-88, Sega SG-1000 and Nintendo Game Boy.|
STORY / GAMEPLAY
Jack is the average bomb diffusion expert caught up in a strange parallel universe inhabited by a rather motley band of metallic nasties who don't take kindly to his presence. Wearing his mask, cape and boots, Jack decides to deactivate all the bombs that litter each screen. Each level is set against a known worldwide scenic (e.g. level one is a Sphinx in Egypt, level two is Parthenon in Greece and so on) and each has five or so short platforms in different positions. Jack can run left and right along these platforms, and by hitting the fire button he can leap into the air and up the screen. By tapping fast the fire button while in the air, Jack can stay for a second or two stable in the air, which is quite handy when needed to avoid an enemy closing. There about 20 bombs to diffuse in each level. If you're a smartarse bonus freak you can collect them in the correct order (each time the one with the burning fuse). The game still retains its playbility and the CPC conversion is a good one too!
GRAPHICS / SOUND
Graphics are fine, and it is obvious that a great deal of care and attention has been taken over them. Each level nicely depicts a world known scenic at the background using proper colors, while sprites although small here, are fast moving on screen with no slowdowns. The sound on the other hand though is probably on the negative side of the game here. It offers only a few typical sound effects and no music, compared to the C64 version that features sound FX along with the wonderful Magnetic Fields II track from Jean Michel Jarre!
Amstrad CPC 464/664/6128
|CPU: ZiLOG Z80 4MHZ|
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
|RGB 27-colors palette (16 on screen)|
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