Amstrad CPC games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info

Rainbow Island

Rainbow Island
GenreArcade Platform
Developer / PublisherTaito / Ocean
Media1 x tape
Reviewed byndial
Rainbow Islands (aka The Story of Bubble Bobble 2) is the sequel to Bubble Bobble and was released in 1987 for the arcades by Taito. Conversions followed to many 8/16bit home platforms, gaining great success (as almost all games of the Bubble Bobble saga)!
Rainbow IslandSTORY / GAMEPLAY
The story follows the events of the Bubble Bobble game where the two heroes Bub and Bob finally saved their girlfriends and regained their human nature. Now the two boys are on an island called Insect Island, setting off to free their girls once more from a nasty swarm of (what else)...insects! The basic premise of Rainbow Islands is that each level (are) of the island is slowly sinking into the sea. So the main purpose is to reach the top by jumping on platforms and making use of the game's most distinctive feature: the ability to fire solid rainbows that are used both as platforms (bridges) to walk on and as a weapon against the nice enemies (pretty much like the chewing gum bubbles if the first game). While it appears to be a quite simple game, Rainbow Islands actually has a vast number of secrets for the player to discover, including extra levels, power-ups and more. Because of these elements, completing the game properly requires a lot of dedication though the game gets quite hard at times. Via power-ups you can shoot up to three simultaneous rainbows which can kill enemies from a distance and also build a wider "bridge" for you to climb. Insect Island is divided into different, smaller islands and at the end of each island there's a gigantic insect waiting (those guys are pretty tough to kill). The enemy sprites vary from small insects to even bigger or flying creatures, so you must always be aware. Also, the gameplay is timed, so you must hurry up and get to the top quickly, before the island sinks into the sea, dragging you along!

The CPC version features appealing cartoon style visuals, with lots of colors and a wide variety of sprites. Most of the original (arcade) details are present, which makes the game really pleasant to watch and play. Although its kinda funny sprites, it is hard to control your little hero as a result of probably bad programming in this aspect of the game. The sprites do not move as smooth as they should (in contrast to the Commodore 64 version that features smooth sprite animation). More on that, the upwards screen scrolling is not that flawless. But it's acceptable. The sound on the CPC is great, including the superb original in-game soundtrack along with a few catchy, arcade style sound effects.

On our video below you may watch a variety of Rainbow Islands versions. The Amstrad CPC version is at 04:52.
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
Sound samples
Intro music:  In-game sound:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
comment on 2009-09-11 21:47:38
ndialJoin Date: 2009-06-03
A masterpiece! Much like the coin-op even in 8 bit home computers! Great fun to play.
comment on 2009-09-12 18:03:57
WonderboyJoin Date: 2009-09-12
Yeah the ZX version had very good colors and animation. I owned a C64 and ZX 128k. The C64 had the best 8bit version (I've seen the CPC on a friend once and had bad framerate while jumping)
comment on 2019-05-02 08:07:22
alex76grJoin Date: 2017-03-19
Ένα αληθινό κόσμημα για τον CPC!
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