|Play old-school now!|
|Genre||Beat em Up|
|Developer / Publisher|
|Media||1 x |
|Final Fight is a famous beat 'em up game developed by Capcom, originally released in 1989 on the arcades and later converted to the 16bit, 8bits home computers and video game consoles.|
STORY / GAMEPLAY
The game is set in the fictional Metro City and the story centers around the kidnapping of the recently elected Mayor's daughter, Jessica, by the dominant street gang in the city known as Mad Gear. Mad Gear seeks to bring the Mayor under their full control and the Mayor, a former pro wrestler named Mike Haggar, refuses to give in the gang's demands and sets out to rescue his daughter with the help of her boyfriend, a martial arts fighter named Cody, and his friend, a modern-day Bushin ninja named Guy. You can choose between one or two players fighting and killing all the enemy characters that try to stop you, until you finally confront a stronger boss character at the end of each level. Once that boss is beaten, the players automatically move on to the next stage.
GRAPHICS / SOUND
Unfortunately, the Amstrad CPC version looks like a direct ZX Spectrum port and thus the gameplay is slow with several problems in its scrolling and sprite animation. At least the CPC uses some proper colors that resemble more accurately the original coin-op graphics (when compared to the, way smoother and more playable, C64 version). The sprites move really slow and, at times, gameplay gets frustrating. The game's sound is OK though, offering the original introductory tune while the in-game effects are rather poor and dull. Overall, I think the CPC conversion could do better but the devs choose to make direct CPC ports from the little Speccy and make things look and play badly on the CPC hardware!
|Some videos belong to retroshowcase.com (indicated); others not|
|Arcades (original version)|
Amstrad CPC 464/664/6128
|CPU: ZiLOG Z80 4MHZ|
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
|RGB 27-colors palette (16 on screen)|
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