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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AmstradCPC

Thundercats

Thundercats
GenrePlatform Shooter
DeveloperElite Systems
PublisherElite Systems
Released1987
Rating
Graphics:7.0
Sound:7.0
Gameplay:5.0
Overall:6.0
Reviewed byndial
Thundercats is a horizontal running, jumping, slashing and shooting platform game based on the famous BBC TV cartoon series. It was released for many 8bit and 16bit home computers of the time.
 
Review
ThundercatsSTORY / GAMEPLAY
During an attack on the Cats-Lair by the malicious Molemen, servants of the evil Mumm-Ra kidnapped a handful of members from the Thundera team! They also stole the Eye of Thundera and, as we all know from the famous TV cartoon series, this charmed jewel holds the magical power of the Sword of Omens. You control Lion-O, whose job is to free his teammates and get the Eye of Thundera back. You run and jump over platforms across the screen and swiping at the enemies that come in different sizes from both sides in what sometimes seems like a never-ending stream (which is rather frustrating I think...). If you get hit, you lose a life and teleport a few steps back. The evil Molemen can be jumped over or sliced with the sword but there are a few other kind of foes that look really big and more deadly (some of them are flying!) Note that there are numerous other hazards like gaps and water pits that must be avoided or otherwise you'll lose a life instantly. What really got on my nerves was when foes kept coming and coming while I had to jump over a pit! This combination proved to be deadly quite often (or always maybe!) Well, there are a few life-bonus around and you may also get a fire shooting weapon from the second level. The game also includes a level where you control a hovercraft and shoot everything that moves in a horizontal scrolling shoot 'em up style! In general, the pace is way too fast and the whole game is a very tough challenge!

GRAPHICS / SOUND
The graphics are quite good on the CPC version and obviously a port from the ZX Spectrum, looking more colorful compared to the C64. But the framerate occasionally suffers. The sprites on the CPC are large (well, except of the little gnome guys) and nicely animated. Note that collision detection is almost flawless. The game's sound is good in all 8bit versions, featuring a main-menu tune that catches the mood of a Thundercats game just right! There are a few nice sound effects during gameplay as well, but it is disappointing not to have any short of music when roaming between the levels.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga and 2016 Super Thundercats versions of the game.
The Amstrad CPC version is at 02:56.
 
Screenshots
  • Thundercats
  • Thundercats
  • Thundercats
  • Thundercats
  • Thundercats
  • Thundercats
  • Thundercats
  • Thundercats
  • Thundercats
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Commodore C64
Amstrad CPC
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
read more...
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2019-05-02 08:14:30
alex76grJoin Date: 2017-03-19
Πολλοί το βρίζουν αλλά εμένα μου άρεσε πολύ.
 
 
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