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Way Of The Exploding Fist
|Way Of The Exploding Fist is one of those very early one-on-one karate fighting games. It was released in 1985 and published by Melbourne House for the Acorn Electron / BBC Micro, Amstrad CPC, Commodore 16, Commodore 64 and ZX Spectrum home computers. The game was praised a lot for its great gameplay, the variety of martial arts moves and the unique (for the time) point-system, although its slow action pace.|
STORY / GAMEPLAY
You are a martial arts fighter and your main cause is to compete in a series of one-on-one karate matches, all supervised by a wise old master. The game offers up to 18 different movements, including jumping kicks, roundhouse kicks and a variety of punches and other high and low kicks. In this game there is no health bar or something similar but a unique for its time point system with yin-yang signs. A loosely timed or borderline kick or punch will grant you with half a yin-yang token, while a well executed move will give a full ones. Get two full yin-yangs and you win the round! The game also supports a two-player mode, in which you can fight with a friend for the honor! The Way of the Exploding Fist is am addictive fighting game, and the greatest advantage that it has over many others is that it's well designed and instantly playable! The CPC version isn't quite as good as the Commodore 64 game but it's still very good and should provide many hours of enjoyment.
GRAPHICS / SOUND
Graphics are fine for its time, and it is obvious that a great deal of care and attention has been taken over them. The backgrounds themselves are fine: nothing to complain about or to get overly excited about, for that matter. Colors are great while sprites are wonderfully designed and animated very realistic although the action is a bit slow. But that is what martial arts tech you: discipline, wait for the right moment, no rush! Sound is similarly effective here with typical sound effects of the hits, but unfortunately there is no music either in the main menu or during gameplay, in contrast to the Commodore 64 version which offers a great introductory tune, a gameplay tune and some wonderful (but low-quality) sampled sound effects!
Amstrad CPC 464/664/6128
|CPU: ZiLOG Z80 4MHZ|
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
|RGB 27-colors palette (16 on screen)|
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