STORY / GAMEPLAY Patrolman Murphy was the 32nd cop to be gunned down in Detroit since Security Concepts Inc. took charge of the Detroit Police Department. It was the opportunity for OCP to present their plans for a safer city. So the OCP took destroyed Murphy and transformed him into a deadly killing machine with a reinforced titanium body and other robotic body parts! Though the scientists erased Murphy's memory, they could not completely wipe it out, so Robocop sets out to track down the gang that killed him and terminate them. Your mission is to save innocent Detroit citizens from the evil plans of OCP to conquer the city and the baddies are not happy with it, so you must fight hard even against your own creators. The enemies attack in groups, riding motorbikes, yielding chainsaws, shotguns and grenades. Robocop has limited ammunition supply but you can get extra ammo as you progress by smashing ammo crates. There are also some special bullets with enhanced features scattered around. At the end of each level you'll have to destroy a big boss (like the ED209) and you're also given the opportunity to earn a few bonus points by either taking out mockup targets or trying your luck in a photo-quiz sequence where Robocop must identify and fix the photo of a particular criminal!
GRAPHICS / SOUND Well, the graphics look nice on the CPC and run in Mode 0, with colorful and detailed backgrounds. Robocop and the thugs are nicely detailed and well animated but the action is a bit slow since the game is using software scrolling rather than hardware that obviously is missing from the CPC (and ZX) systems. Comparably, the Commodore 64 counterpart features smooth sprite animations and faster action due to its hardware sprite animation.
The 128K version (CPC 6128 models) features Robocop's digitized voice at the intro stating his prime directives: "Serve The Public Trust", "Protect the Innocent"! The in-game tune is pretty good but there are no sound effects in all 8bit versions.