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|Jumping over pits, dodging Ninja Commando is a 1989 action platform game developed for the Atari XL/XE series, Commodore 64, Amstrad CPC and Sinclair ZX Spectrum.|
STORY / GAMEPLAY
You are a Ninja, jumping over pits and dodging obstacles and defeating other ninjas is the only way to survive! Every few alien kills grant you with a weapon, starting with shurikens, grenades, a flame thrower and finally a machine gun! Enemy ninjas attack randomly comong out of openings and buildings and your ninja is instantly killed upon a contact with any enemy or when falling inside a dangerous pit. Enemies that just appear from an opening will flash for 1-2 secs and will not kill you! Note that each level has a bonus (points) timer but overall the gameplay is quite tough.
GRAPHICS / SOUND
The CPC version offers some detailed and colorful graphics, but the sprite animation and screen scrolling suffer from low framerate. Scrolling is this version's weakest point. The sprites, although tiny, are well designed. The sound on the CPC is poor as there is no in-game music and has only a few basic sound effects.
Amstrad CPC 464/664/6128
|CPU: ZiLOG Z80 4MHZ|
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
|RGB 27-colors palette (16 on screen)|
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