Amstrad CPC games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Donkey Kong Country - snes
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Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Under Defeat - Dreamcast
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Raiden - Lynx
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Robocod - GameGear
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Game info

Jet Set Willy

Jet Set Willy
GenreArcade Platform
Developer / PublisherSoftware Projects
Media1 x tape
Reviewed byndial
Jet Set Willy is a flip-screen platform game originally written for the ZX Spectrum home computer. It was the sequel to the Manic Miner game released in 1984. The game was later developed for the Amstrad CPC, Acorn Electron Atari 400/800, BBC Micro, Commodore 16, Commodore 64, MSX and the Commodore Plus/4 computers.
Jet Set Willy Jet Set Willy is another of those strange games where you jump around impossibly difficult screens and avoid weirdly abstract bad guys. The story behind this one is that, having just bought a mansion and had a huge house-warming party, his housekeeper won't let him into his bedroom until he gathers all the trinkets from around the mansion's grounds that his guests have scattered about. So instead of firing her on the spot, Willy sets out to do just that.
the rooms are full of hazards such as static killer objects, and guardians which move along predetermined paths. Willy loses a life if he touches an enemy or falls too far, resulting to the point at which he entered the room.
The truth is that you'll never be able to finish this game! Ever! Despite being supplied with an unholy amount of lives, this game set new standards in difficulty back in the mid 80s! The mansion is too huge, the monsters are too plentiful, and it doesn't even tell you how many items are left to get! Nevertheless, a fun and addictive game that is!

Although it graphically looked more like an early 48k ZX Spectrum game, the graphics here are colorful and actually quite good in a simplistic way. The CPC version sports up to 16 colors on screen, and most of the sprites are tiny but beautifully animated as in the original version. In general, for an 8bit in the mid 80s platform game, it looks good. There are also a few simplistic (and rather funny) sound effects during gameplay, whilst the introductory tune is the Beethoven's Moonlight Sonata!
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Sound samples
Intro music:  In-game sound:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
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