Amstrad CPC games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AmstradCPC

Karateka

Karateka
GenreFighting
Developer / PublisherJordan Mechner / Brøderbund
Released1984
Media1 x tape
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.5
Overall:8.0
Reviewed byndial
Karateka is a mid 80's fighting game by Jordan Mechner, the (later) creator of the Prince of Persia game. The game was renowned at the time for its realistic vector graphics animations. Initially developed on the Apple II computers and later ported on every major 8bit platform such as the Amstrad CPC, Atari XE/XL, Atari 7800, ZX Spectrum, Commodore 64, and the 16bit Atari ST, PC (DOS). The game was also released for the Nintendo NES and Game Boy!
 
Review
KaratekaCreated on an Apple II by Jordan Mechner in his Yale dorm room, Karateka became a #1 bestseller and influenced a generation of gamers with its groundbreaking rotoscoped animation and cinematic cut-scenes.
Evil Akuma is holding the lovely Princess Mariko. You must defeat the guards of the castle as well as Akuma's eagle and must eventually face Akuma himself in order to rescue the princess. Combat consists of side views of the two combatants, very much as with a typical arcade platform game. In game, you can use 3 types of kicks and 3 types of punching - divided by their height: high, medium and low. Thus, the control layout becomes quite intuitive after just a few minutes of play time. A typical energy indicator is used at the bottom of the screen to display the amount of damage you and the enemy can endure. Each time you or your enemy retreats you or him regains health.
The controls are slow, and that's really the only hickup about the game.

When I played it on my Amstrad CPC, I was absolutely amazed by the colorful graphics, and the excellent character animation (vector graphics)! Ok not much to say for the background details, but the colors being used are fine for its age. Graphics look more detailed on the CPC version when compared to its counterparts (notice a few details found at the top of the mountains, sprites have more shadows etc), and I forgive the loose controls and high difficulty of the gameplay and the rather slow action here! It definitely had the power of the use of vector graphics even on 8bit home micro versions!
The sound is fine here I believe, featuring typical sound FX here, but there is no music except in the game's opening and between each level (as in all versions).
 
Screenshots
  • Karateka
  • Karateka
  • Karateka
  • Karateka
  • Karateka
  • Karateka
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Atari Atari XE/XL
Amstrad CPC
Commodore C64
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
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