|Play old-school now!|
|Developer / Publisher||Datasoft Inc / US Gold|
|Media||1 x |
|Bruce Lee is a 2D platform game, starring Bruce Lee. It was originally published for the 8bit Atari computers in 1984 and ported to several other 8bit home platforms such as Commodore 64, Amstrad CPC, Acorn BBC Micro and ZX Spectrum by Datasoft Inc and later for the MSX computers by Comptiq.|
STORY / GAMEPLAY
The plot involves the famous martial artist advancing from chamber to chamber in a wizard's tower, seeking to claim infinite wealth and the secret of immortality. There are twenty chambers, each represented by a single screen with platforms and ladders. To progress, you must collect (mainly by climbing or jumping) a number of lanterns hung in various points of each chamber which is guarded by two enemies; the Ninja, who attacks with a sword and The Green Yamo, a sumo fighter who attacks with punches and flying kicks. The Ninja and the Yamo are vulnerable to the screen's dangers (i.e. moving platforms directing to wall-mounted nails!), but have infinite lives so they always re-spawn after a few seconds. Note that, Bruce can only defend himself with a single punch or a flying kick at a time! Of course there are various hazards (mainly the in-door screens) to cope with such as mines and moving walls or surfaces that have an electric shock moving along it. This is a very enjoyable and addictive puzzle action game although its simplistic graphics! The fighting moves available to the player lack impact and are too limited for a puzzle game with beat 'em up "shots" but it is fun to play! Bruce Lee is still one of my favorite 8bit games!
GRAPHICS / SOUND
The Amstrad CPC version offers colorful graphics although the overall level design is poor (as in all other 8bit versions). The design consists of Chinese style out-doors and in-doors mostly. Sprites are particularly small, but cute with minimal detail and, having limited frames of animation as the fighting moves available to the player are limited. But overall, it's as beautiful as you'd expect something this simple to be. The sound is very limited (as in all versions) featuring only a few sound FX and no music while there is an intro main menu tune (also found on the ZX Spectrum and Commodore versions).
|Some videos belong to retroshowcase.com (indicated); others not|
Amstrad CPC 464/664/6128
|CPU: ZiLOG Z80 4MHZ|
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
|RGB 27-colors palette (16 on screen)|
|comment on 2019-04-06 22:28:03|
|alex76gr||Join Date: 2017-03-19|
|Η καλύτερη έκδοση του παιχνιδιού για μένα στα 8μπιτα.
Μπορεί να του λείπου κάποια στοιχεία από την έκδοση του C64 αλλά σε θέμα χειρισμού και ταχύτητας, είναι για μένα άρτιο.
Η οθόνη με τις λεπίδες στο π&|
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