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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
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Project X - Amiga
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Flashback - Amiga
Wrath Of The Demon - Amiga
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Stardust - Amiga
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Warlocks - Archimedes
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Game info

After The War

After The War
GenreAction Adventure
Developer / PublisherDinamic Software
Media1 x tape
Reviewed byndial
After The War is an action game published in 1989 by Dinamic Software. The game is split into two separate parts (as most of the games developed by Dinamic. The game was released for the Commodore Amiga, Atari ST, PC (MS-DOS), Amstrad CPC, Commodore 64, ZX Spectrum and MSX computers.
The story takes place in a destroyed city, after a nuclear war. You are a commando and try to reach an airdrop platform called XV-238 in order to survive! The game is split into two different parts. On the first part you are wandering around the city's streets and defend yourself from every attacking enemy by using your martial arts techniques. But you must be careful because there are some enemies hiding inside buildings and throw hand grenades at you! Towards the end of the first part, you find a big boss, a man that's a few feet taller than you and will prevent you from ending the part. Of note: The game's hero looks much like the great 80s action movies actor, DOLPH LUNDGREN! On the second part, you roam in the railway station of the city's underground transport but this time you have the extra advantage to use a weapon that looks like some kind of a Sci-Fi machine gun and will surely make your life much easier. Actually, no! This time the enemies are not humans! You'll have to combat against robots, flying machines and computer controlled machine guns! After The War is a great action game, although it's frustratingly difficult to play!

On the Amstrad CPC version, the sprites and backgrounds are colorful and nicely detailed, although the gameplay area is rather small. The sprites are large and move relatively well, although the background scrolling suffers. Technically, the game plays a bit better on the Commodore 8bit systems as it runs smoother when compared to the CPC and ZX versions. Also, there's nothing special about the game's sound as it features a few typical sound effects when you hit objects (or smash faces!). Fortunately the introductory tune is cool!
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Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
comment on 2019-04-06 22:08:53
alex76grJoin Date: 2017-03-19
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