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Game info
Amiga

Awesome

Awesome
GenreAction Shooter
DeveloperReflections
PublisherPsygnosis
Released1990
Rating
Graphics:8.0
Sound:9.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Awesome is a shoot 'em up game developed by Reflections (the team that created the Shadow Of The Beast series) and published by Psygnosis for the Atari ST and the Commoddore Amiga home computers, back in 1990.
 
Review
AwesomeSTORY / GAMEPLAY
You fly with your spaceship through various star systems blasting alien forces meteors or other space debris. Once you eliminate every enemy on screen you are warped to a planet where you can buy better weapons, stronger shields and enhance your spaceship. The enemies attack in squadrons and you have to move back and forth or rotate your spaceship to shoot them. You can spot any surviving alien ships through your radar screen. The game needs some skill since it's quite difficult to cope with.

GRAPHICS / SOUND
Awesome is another classic example of Reflections' strengths and weaknesses. It has a great sci-fi intro, innovative gameplay, beautiful graphics and sound, but all the technical specs are actually shadowed by its difficulty level. The camera perspective is top-down and you can move in all dimensions available. The graphics look ok, though a bit "empty", with most of the action taking place into the blackness of hyperspace. The animation is smooth with no slowdown issues at all. When loading, the game presents a great intro with almost digitized graphics and sampled sound effects. Into the game there are a few in-game sound effects like gunfire and explosions plus some nice music scores, mostly based on electric guitar and synth.
 
Screenshots
  • Awesome
  • Awesome
  • Awesome
  • Awesome
  • Awesome
  • Awesome
  • Awesome
  • Awesome
  • Awesome
  • Awesome
  • Awesome
  • Awesome
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2019-03-11 09:13:08
alex76grJoin Date: 2017-03-19
Άλλο ένα παιχνίδι που μου είχε πάρει τα μυαλά. Δεν ήξερα καλά καλά τι έπρεπε να κάνω αλλά το scaling του δράκου στο 3D επίπεδο, ήταν για μένα μαγεία. Α! Και μουσικάρες.
 
 
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