Jaguar XJ220 is an alternative racing game to the Lotus series with smooth and sharp looking visuals and an innovative feature to edit tracks (which is definitely the strongest part of this game). The game was released only for the Commodore Amiga in 1992 and the Sega Mega-CD in 1993.
STORY / GAMEPLAY You participate in a championship against the best super cars across 12 countries, driving an awesome Jaguar XJ220! All tracks are mixed between different visual effects like daylight, night time, fog, rain, wind, snow, ice and blizzards. While racing, you need to go to the pits to refuel so this adds to the fun, especially if you are playing in a two-player mode which is presented on a split screen perspective! At the end of each track you will see the final standings and the overall positions in the race. From here, you must repair any damage that your car sustained or even customize your Jag! But a repair and a car customization costs a lot of money and you'll need to reserve some cash for the more advanced races. The game also offers the ability to edit tracks via a handy and flexible editor! The tracks you load can be edited by clipping sections on and then you can either flip, rise or lower them, as well as add some side objects, bridges, tunnels, waterfalls and a myriad of other different goodies. Finally, all edited tracks can be saved on a disk! This feature sounds really innovative for its time! The game is a really joy to play and competes directly with the Lotus series, offering more tracks than Lotus 2 and a lot harder difficulty level!
GRAPHICS / SOUND The graphics on the Amiga look good, with colorful backgrounds and fast, smooth scrolling, especially at high speeds! The cars move nicely and quite smooth too! The weather conditions are superbly done, especially the gloomy and slightly scary fog! The game's sound is also great, with a catchy introductory theme and a variety of nicely composed, strong soundtracks, during each race. There is also the option to skip music and play with some nice, digitized, sound effects.
In-game music sample:
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs