RoboZone is an action platform game with lost of shooting, released in 1991 for the Commodore Amiga, Atari ST/E, Amstrad CPC, Commodore C64/128, PC (MS-DOS) and Sinclair ZX Spectrum by ImageWorks.
STORY / GAMEPLAY The game's story takes place in New York, 2067 AD. Mankind has been forced to abandon the polluted cities of the world leaving behind their only guardians, the Wolverines. One by one, the Wolverines were destroyed by the ruthless Scavengers until finally one remained. It's your task to battle to the heart of the Scavengers' lair and destroy them before it's too late. The game is split into three levels and each is implemented differently. The first level is a multi-directional scrolling platform shooter inside tunnels (of a maze), in which you must fight your way through and find the exit to the streets. The second is a 3D scrolling blast section requiring fast reactions inside a 3D scavenger-infested labyrinth. The last is a horizontally scrolling shooter, time-limited, side-viewed section as you close in to destroy the pollution emitter. It is a quite difficult game to play and, honestly, you'll be lucky if you reach the second level, as you will suffer from a severe perseverance from the enemies that keep re-spawning and from the dangerous pits that you'll fall into!
GRAPHICS / SOUND The graphics are not the best you can find on an Amiga title, especially when ImageWorks is known for several state-of-the-art games (The Killing Cloud, Mega-lo-mania etc) . The AMIGA version has up to 32 colors on-screen (in contrast to the 16 colors of the ST counterpart) and gives a nice feeling of ruined environments somewhere in the future. The sprites move fast and smooth with no particular problems. Level 2 is quite impressive and spices up the action, but the action slows down a bit as the game's speed is sacrificed to the use of large sprites. There's also a nice introductory sequence with impressive graphics and sound. The game's sound features an impressive into theme, as well as a few strong, stereo tunes during gameplay but no sound effects at the same time, which is odd for the Amiga hardware.
GAMEPLAY VIDEO On our video below you can watch both the Atari ST and Amiga versions of the game.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs