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Son Shu Shi
|Son Shu Si is a Super Wonder Boy clone released in 1991 for the Atari ST and the Amiga home computers.|
STORY / GAMEPLAY
The hero, Son Shu Si, fights his way through six horizontally scrolling platform levels: the deep forest, the beach, the dark cavern, the town, in the surroundings of a castle and inside the castle. At the end of each platform there is a flying shoot 'em up sequence that ends with a large end-level boss. Each level also features some bonus rooms and shops. In addition, there is a Breakout clone to be found inside certain doors. Although the game was released in full for the Atari ST, the Amiga version was reviewed in gaming magazines but was never officially published for unknown reasons! Sometime in 2004, the original authors were tracked down but unfortunately the game's disks have been thrown in the garbage a month earlier. All hope seemed lost! Luckily, a friend of the developers team happened to read that specific issue. Patrick Tamine was helping to get Son Shu Si released at the time and still owned a two-disks runtime version. A backup was required but the disks were protected. The SPS (then CAPS) team were contacted and a checksum error was discovered on track 133 of disk 2 but, apart from that, the disks seemed to work fine. IFW/CAPS did a great job and managed to recover the data.GRAPHICS / SOUND
The game on the AMIGA has great and vivid colors, with a cool looking and large variety of backgrounds and sprites. The sound effects are all sampled and quite funny and this version includes a nicely composed sampled intro music. In general, although the game was developed by a group of unknown French developers, it's technically quite good.
|CPU: Motorola MC68000 7.16 MHz|
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
|12bit RGB 4096-colors palette |
(32 to 4096 colors on screen)
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