Dracula is in trouble (this time) and must defend his precious...(dead) existence. Night Hunter is an action platform game from Ubi Soft, originally created for the Atari ST computers in 1989 and released later on the Amiga, Amstrad CPC, Sinclair ZX Spectrum and DOS.
STORY / GAMEPLAY
Night Hunter exploits the adventure of Dracula hunted by Von Helsing, a gallant vampire killer. The game has ten (10) levels of in which you must collect five keys and three parchments to further proceed. Dracula finds himself trapped inside a castle, fighting other creatures of the night, including... humans! You need to always feed by biting humans and drinking their blood to replenish your blood supply, otherwise you'll be left for dead! The game's objective is split into different levels each one including 20 panels. To go from one level to another, Dracula must collect 8 objects and find a magic door (a blue or red one). The 8 objects are 1 scroll, 1 red bottle, 1 cross and 5 keys. Each key enables you to open a door that leads you to other screens of the level. By the time Dracula passes through 5 levels (reaching a town), he has to collect these 8 objects and find the medallion to go to the next level. The enemies vary from armed humans (with arrows, axes, wooden stakes, crosses), rats, to even walking skeletons, flying witches and... priests sprinkling holy water! You will also encounter policemen shooting silver bullets! As the mighty Prince of Darkness, you have the ability to transform into a werewolf and a bat! The werewolf allows you to jump over traps on the floor and on platforms while the vampire bat allows you to fly over water and quickly reach higher areas of the level.
GRAPHICS / SOUND The graphics on the Amiga are beautiful, with good looking and funny sprites and flawless animation. There are several details on each level varying from indoor castle graphics to outdoor landscapes, city blocks and so on. Technically, the Amiga version has a few more colors on-screen compared to the ST counterpart, but still, the two 16bit versions look equally good. The sound is limited to sound effects only with no in-game music, but they are all sampled and really add to its spooky atmosphere. As the game loads, a sampled horror loop opens the game. The Amiga version is a 1990 ST port and it does not use the Amiga's extra capabilities (apart from the extra colors on-screen) but it still remains one good action game for the Amiga OCS' library.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs