Toyota Celica GT Rally, created for Atari ST, Commodore Amiga and PC (MS-DOS), took the racing games of the 16bits era, into another dimension.
Toyota Celica GT, is one of the most realistic driving games for the 16bits home computers. Your task is to drive you Celica and beat your opponents (time is the most important), through 30 demanding levels of rain (England), snow (Finland), sandstorm (Mexico) and other conditions. Your aid to this is your skills in driving and of course the guidance from your co-driver (much useful when low visibility is countered such as when racing in snowy Finland) but he is not a perfect. He will give some messages out, but should you want every bend and turn indicated, you will need to carry out your own Co-driver preparation. The way the Co-driver is acting can be altered the way you want by selecting the racing map area and instruct where your co-driver will indicate the soft or hard turns! The game also, supports reversed steering, an impressive for its time addition in rally games! Gear can be manual or automatic. Celica GT is one of the most impressive rally games ever released for the home-computers back to early 90’s!
Toyota Celica graphics are -in one word- superb. It features great inside car view, fantastic levels with different weather conditions (just look at the snow dropping on your windscreen), realistic view of the driver shifting and turning the wheel (supported only on Amiga and ST versions). Graphics include a mix of 3D and pseudo-3D objects such as houses, forests etc and only 16 colors are being used on-screen at a time. Note that the MS-DOS version is way different in graphics (more detailed) and the game looks like being re-programmed for the IBM compatibles computers. The Amiga (and ST) versions do have frame-rate problems due to their hardware. Still though, the game is playable and quite enjoyable! Soundwise, the game is excellent offering sampled engine FX, digitized co-driver voice (only for the Amiga and ST versions) and a nice intro 70's style music. Atari ST and Amiga versions do not have any major differences while sharing one of the greatest rally games ever.
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs