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Game info
Amiga

Oscar

Oscar
GenreAction Platform
DeveloperFlair Software
PublisherFlair Software
Released1993
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Oscar is an action platform game published in 1993 by Flair only for the Amiga (all chipsets), DOS computers and the Nintendo SNES console.
 
Review
OscarSTORY / GAMEPLAY
Oscar is a little troll and he travels to Hollywood to search and obtain the Oscar Academy Awards inside 7 different movie-genre-themed levels like Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow.
As Oscar makes his way through the psychedelic Worlds of Candy, Soda Pop, Amusement Park Rides, Board Games, Fantasy Land and more, he meets lots of cool Toys and Animals in hidden rooms and finds some Bonus and Bogus mini games. He can use some nice power ups like Wings to fly, Springy Shoes to jump as well as his secret weapon, a magical Yo-Yo to swing on and zap enemies in some of the craziest platform levels you'll ever play. If you have enough Oscars you may complete the level. You can select the levels in any order you desire just by selecting and entering its door. Oscar plays much like other similar games, like Robocod and all you have to do is to jump onto platforms or onto the enemies' heads to eliminate them. It surely is a fun game.

GRAPHICS / SOUND
The Amiga OCS / ECS version has colorful graphics and excellent animations. The game has around 100 simultaneous colors and the whole level design is very close to the AGA. The only difference is that obviously the AGA version has some more details at the backgrounds. Do not get confused by the number of colors shown below on our color-meter, as the AGA version has the same colors plus an extra layer of background on top of that.
The game's sound features some nice in-game tunes and several sampled sound effects that add to the whole atmosphere.
 
Screenshots
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



86 colors
Commodore Amiga OCS/ECS



71 colors
Commodore Amiga AGA
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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