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Game info
Amiga

F1 World Championship Edition

F1 World Championship Edition
GenreRacing Sim
DeveloperPeakStar Software
PublisherDomark
Released1994
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
F1 World Championship is the sequel of the Formula One World Championship released in 1993 for the Atari ST, Commodore Amiga and Sega Megadrive, this time officially licensed by FIA, including all the official racing teams, drivers and circuits. Note that, this version was based entirely on Vroom (a game developed in 1991 for the Atari ST and Commodore Amiga by French company Lankhor), thus there is a kind of confusion around this game. The PC and Sega MegardiveMaster System version of F1 World Championship released in 1994 while a year later (1995) released for the Commodore Amiga, Sega Megadrive and Nintendo SNES titled as F1 World Championship Edition. As the Amiga in 1995 and PC in 1994 versions are the latest and more advanced in technical terms, those two are reviewed here.
 
Review
F1 World Championship EditionSTORY / GAMEPLAY
The game is fully licensed by the FIA and Fuji Television, which means all drivers, teams and tracks are fully licensed. You drive in the fictional Domark team with James Tripp (a programmer within Domark and producer of the game billed as Jim Tripp), facing drivers such as Riccardo Patrese and Michael Schumacher (Benetton), Jean Alesi and Gerhard Berger (Ferrari) and more. There are 12 tracks, including Interlagos, Imola, Barcelona, Monte Carlo, Montreal, Castelet, Silverstone, Hockenheim, Spa, Monza, Estoril and Adelaide. The game offers different game-modes allowing you to race in Knockout contests, Practice modes or go for Championships directly. While the track layouts are correct as of 1993 (found in its predecessor), due to the impossibility of actually replicate the physics behind a Formula One car all tracks are filled with obstacles close to the track, such as signs, ad-boards or platforms above the track to increase the difficulty level, and are 7 laps long. There are also appropriate weather conditions for each of the countries, so races can take place in bright sunlight, driving rain or under overcast skies.
Other realistic touches, also found in its predecessor and Vroom, include the need to refuel and change worn tires by going directly into the pits. Though in this newer Amiga release of the F1, the pits are prettier. You can swoop in and change tires, fill up with juice and watch the little chaps at work. But it would have been nice to have more control options. The cars corner and straighten superbly, tracks are abundant and in two-player mode it's a real blast!
All in all, F1 World Championship Edition is an excellent racing game, it's very fast, graphically pleasant and blessed with options. If you played already F1 (1993 version), then don't bother with this, essentially is the same in terms of gameplay, but differs in terms of graphics.

GRAPHICS / SOUND
Graphically the game is pleasant, although the Amiga version runs only on 32 colors. Apparently, there was no AGA-specific version of this one, quite awkward back in 1995. Much as with its predecessors, tracks are not flat but offer rising and falling over small hills and dips (identical to Vroom). Same as with the PC version, although the scenery is rather basic and each track has a rather repetitive detail, every location visited has its own landscape at the background. In the far distance, buildings rotate as you turn through bends, and signposts and barriers rush by on the edge of the track too, but it fails to give the impression of racing through anything remotely like a real landscape.
The sound is pretty good here, offering a variety of sampled sounds such as, engine noise, skidding, gear change, a tinny clanking when bumping into opposition cars etc.
 
Screenshots
  • F1 World Championship Edition
  • F1 World Championship Edition
  • F1 World Championship Edition
  • F1 World Championship Edition
  • F1 World Championship Edition
  • F1 World Championship Edition
  • F1 World Championship Edition
  • F1 World Championship Edition
  • F1 World Championship Edition
  • F1 World Championship Edition
  • F1 World Championship Edition
  • F1 World Championship Edition
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



187 colors
PC MS-DOS



30 colors
Commodore Amiga OCS/ECS
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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