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Game info
Amiga

Legend of Kyrandia

Legend of Kyrandia
GenreAdventure
DeveloperWestwood Studios
PublisherVirgin Games
Released1992
Rating
Graphics:8.0
Sound:6.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Legend of Kyrandia: Fables and Fiends is an adventure game with a very easy going storyline. The plot unfolds very quickly but for the avid adventure player this may not be tough enough, however, it is still very captivating. Released for the Commodore Amiga and PC (DOS) computers.
 
Review
Legend of KyrandiaSTORY / GAMEPLAY
The ruler of this land was King William, a noble and just man who cared for his people and was respected by them. Kyrandia derived its beauty from the Kyragem, a powerful gemstone whose magical spell held away over the territory it protected. While the magic of the Kyragem prevailed, no harm could come to Kyrandia. During his reign, William had cause to order the imprisonment of Malcolm, the evil jester, for murdering the parents of Brandon (that's you). Malcolm has escaped incarceration and stolen the Kyragem, placing Kyrandia under an evil spell whereby the beauty has been replaced by a withered, desolate and barren landscape. On a visit to his grandfather Kallak, who just happens to live in a tree, Brandon arrives only to find that to his grandfather turned into stone! This is where the adventure begins. You will move through forest, caves, fountains and a Dragon Tooth Path to name but a few. On every screen you will find something to see or pick up, usually gems, but are they of any use?
Only being able to hold 10 objects means you must decide what appears the most useful. You will also meet many characters who you must barter with for information, and as you become more powerful you'll be able to cast and use spells, some of which you will able to buy.
The interface is very basic just point-and-click, and when you select an item from your inventory the items will become text based in order to manipulate items together or use them in certain places. If your actions are correct, an animated sequence will ensue, if nothing happens then you are not using the object correctly.
The game is divided into four chapters. You begin, as mentioned, in the Dark Forest, and continue through on the second chapter, trekking through the labyrinth of caves before winding up among the trees again for the grand finale.
A major drawback in the Amiga version is the ridiculous disk swapping though! The Legend of Kyrandia is a nice adventure game, with plenty of puzzles not that difficult but do require some degree of head scratching and will undoubtedly take time to work out. But to be honest, I wouldn't recommend the Amiga version if you go on the real hardware using its disk-drive (the game is on 9 disks!), not for its nice scenario and visuals, but for the awful disk swapping (unless if you play the game via a whdload hdd installation).

GRAPHICS / SOUND
Visually the game is very polished for its time offering up to 32 colors on screen on the Amiga version (up to 128 colors on the PC version). Action is rather slow (especially due to the ridiculous disk swapping here) but you can at least choose a fast gameplay speed in the options menu (actually it does offer a more speedy action, but again, the disk swapping messes everything). The character and background animations are absolutely superb. Every screen is full to busting with detail and color, and the way in which the characters move enhances things.
Soundwise only offers some nice tunes during the scenes as well a few sound effects mainly when magic takes place or when picking up an item, which is rather awkward for an Amiga game.
 
Screenshots
  • Legend of Kyrandia
  • Legend of Kyrandia
  • Legend of Kyrandia
  • Legend of Kyrandia
  • Legend of Kyrandia
  • Legend of Kyrandia
  • Legend of Kyrandia
  • Legend of Kyrandia
  • Legend of Kyrandia
  • Legend of Kyrandia
  • Legend of Kyrandia
  • Legend of Kyrandia
 
Gameplay sample
 
Comparable platforms



32 colors
Commodore Amiga OCS/ECS



127 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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