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Super Tennis Champs
|Super Tennis Champs is a great tennis game which takes two minutes to get into but ages to master. It's instantly playable and the intuitive controls, the great sense of physics, the cartoonish feel and proper sound, make it really fun and won't fail to impress! The game was released for the Commodore Amiga computers but with at least 1MB of chip RAM. Super Tennis Champs is the Amiga’s answer to the great Super Tennis on the Super Nintendo (SNES) console!|
STORY / GAMEPLAY
The original game was written in AMOS, a popular entry-level BASIC language for the Amiga, but programmer Elton Bird had to re-write the core of the enhanced version in Blitz BASIC, in around a week and a half. There are a number of different tournaments you can take part in, from the Exhibition mode to Grandslam. Tournament (in Paris, New York, Melbourne and London) or League Exhibition allows you to select and play singles or doubles with any players, on any tennis court, in a match of 1, 3 or 5 sets (can be selected on the menu). What is really impressive is that, if you own a four-player parallel port adapter, the game can be played with up to 4 players! What is also innovative here is that Super Tennis Champs introduces the concept of character play! You may choose between 12 available player-profiles, each with different skills and styles of playing, a feature that really adds variety and keeps the game realistic (e.g. players with a flashing back-hand and speed or powerful serve and stunning forehand or running fast around the court). Of course, as with all other tennis titles, you can control the type of serve as well as the spin and velocity of the strike as well. The game is certainly one of the most addictive tennis titles for the Amiga, one that should not be missed but be warned that it takes some time until you win a match, either on Easy mode. There are also extra disks available, one with extra doubles and one with female tennis players.
GRAPHICS / SOUND
The game's graphics are cleverly done in a great cartoon-ish style and 32 colors on screen. The view of the court works well so that you can see all that is going on and employs a raised view from the back of the player. The sprites' animation is impressive, with lots of funny touches (e.g. the player can be seen jumping up and down in excitement if he / she wins). The main-menu theme is great and the sound effects are good and definitely enhance the sports atmosphere. The crowd cheers when you score and there's also have a sampled referee voice that shouts "Net" or "Out" whenever this occurs, a sound extra that works well in adding a touch of authenticity to the whole experience.
|CPU: Motorola MC68000 7.16 MHz|
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
|12bit RGB 4096-colors palette |
(32 to 4096 colors on screen)
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