STORY / GAMEPLAY
The Monsters have stolen six magic rings and now The Cartoons have to race a 21 level solving puzzles and finally retrieve the rings. Super Angel and Toons are The Cartoons. Their mission to get those magic rings back is not a walk in the park though. In each level, there are several objects to collect but can only be used by one of the two Cartoons. You control Super Angel (the one that flies) who can surely give a lot of help to Toons who is making his own way through the trap-infested worlds on his own, like filling gaps on the ground with certain objects found, so that Toons will be able to progress further on the terrains or avoid deadly traps. So you have to make sure Toons stays firmly out of trouble. You also instruct Toons in which direction to go.
What is really unique here is the use of a panel at the top left of the screen that shows Toons' position and movement in the area left behind, when you fly further with Super Angel. Also, at the top right of the screen your progress to the exit is also depicted. At the end of each level there is a shop in which you can spend the coins collected each time you take down an enemy and purchase some handy items. There are also a few hidden bonus stages with extra coins to collect.
The game is nice, with tons of ways to solve puzzles and help little Toons find the exit, but it's really hard and sometimes its controls get a bit frustrating.
GRAPHICS / SOUND
The game's graphics are cool, with up to 32 colors and it is obvious that a great deal of care and attention has been taken over them. There is no parallax scrolling, but much of the action looks sleek and each level is littered with brightly colored sprites.
The soundtrack is far from a thrilling music experience and not the sort of music you'd leave playing aloud while taking a bath and also there are no simultaneous sound effects during gameplay which is odd for an Amiga computer and its sound capabilities.