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Game info
Amiga

Jupiter Masterdrive

Jupiter Masterdrive
GenreArcade Racing
DeveloperP.O.F Corporation
PublisherUbi Soft
Released1990
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Jupiter's Masterdrive is a futuristic top-view action racing game published in 1990 by Ubi Soft for the Atari ST/E and Amiga home computers.
 
Review
Jupiter MasterdriveSTORY / GAMEPLAY
This is a racing game and the action takes place on planet Jupiter and its surrounding moons. The aim is to drive a powerful car around a series of circuits and attempt to outwit your opponents (human or computer controlled), finishing on top three and awarded with money prize. Before racing you are presented with a graphic of Jupiter and its moons. Clicking on one of the moons will allow you to practice that particular circuit or if you select Jupiter the MasterDrive tournament will begin (there are 18 tracks to try your skills on). Fortunately, there aren't any rules, so a cannon and other weapons are acceptable and between races you may increase the performance of your vehicle. During racing, apart from the other opponents, you need to check your armor and fuel levels as fuel is getting lower as you race around and the armor is decreased when crashing on the protective side-bars, onto the other opponents or other obstacles scattered around. Fortunately you can pick up armor and fuel bonuses and also buy upgrades for your vehicle, enhancing it with more powerful engines, missiles, a bigger tank fuel, speed boosts and so on.
The courses range from a basic oval type track to very complex ones like tracks under different weather conditions. Racing on ice requires great attention as the cars tend to slide easier than normal.
There are a few bonus stages to select, that have two competitors racing around a maze, to collect bonus objects (the first to collect 10 bonuses receives extra cash to shop goodies for his car). Saving up cash and going for the biggest upgrade first is cheaper in the long term but it must be spent wisely.
The gameplay is simple and straightforward, but may get quite difficult at times, as it is rather hard to beat each opponent. The cars run too fast when boosted and it's tricky to be controlled and the tracks are unpredictable enough to keep drivers on the edge of their seats. Add to that some confusing routes that will easily make you go through the wrong way resulting you smashing, bashing and crashing onto something. Overall, Jupiter's MasterDrive is an enjoyable game that is certainly worth trying, much like the Nitro and the Super Cars 2 title.

GRAPHICS / SOUND
The graphics are not that impressive at first glance but you'll soon find that there's been a lot of attention paid to detail, although they have up to 16 colors on-screen (even for the Amiga version). Each circuit has different layout, obstacles and driving characteristics. There are also ice tracks, deserts and desolate crater-strewn landscapes to negotiate with. The cars move quickly and smoothly and slide about in an impressive fashion. Especially on the Amiga version, the whole action is particularly smooth.
The sound consists of a suitable introductory title tune and several sampled sound effects like car engine throttles, missile firing and explosions that fit well to the action.
 
Screenshots
  • Jupiter Masterdrive
  • Jupiter Masterdrive
  • Jupiter Masterdrive
  • Jupiter Masterdrive
  • Jupiter Masterdrive
  • Jupiter Masterdrive
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



16 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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