STORY / GAMEPLAY
GOAL! has three different modes: a normal zoomed-in, a wider zoomed-out plus a standard setting where the computer swaps between the two perspectives. Someone who played the Kick Off games is probably more familiar with the zoomed-in respective. But what is really added in GOAL! is that, you can play the game wither horizontally or vertically!
At the main menu screen you can play league or cup competitions or participate either alone or in two-players mode. Each team has it's own characteristics and players have their own set of stats: Stamina, dribbling, speed and so on.
The control system (as a whole) seems slightly changed compared to Kick Off but it still keeps the simplicity and play-ability that was its most impressive feature. Replays have also been given a new look with the ability to play, stop, rewind and fast forward the action.
The pitches can be selected (or randomly played) among different terrains like dry, wet, muddy or even Wembley-style that affect ball control and each player's movement.
The match experience remains as fast and frantic as usual and the addiction factor is still at a high level!
Apart from its positive aspects, there are also a few glitches since the ball tends to travel too far so (as with the Kick Off titles) the control becomes tricky and dribbling may seem nearly impossible.
Although its challenging controls, GOAL! is addictive and keeps the adrenaline gushing! GRAPHICS / SOUND
The game's graphics are noticeably better than Kick Off, with improved animations and footballers positioned in a well drawn pitch surrounded by a running track and several (Adidas) sponsoring boards. The free kicks, corners, goal kicks and throw-ins have also being improved. The sound effects are more than enough to further enhance the atmosphere of the game and they include sampled crowd cheering and gasping plus the classic sound effects of the ball, the referee's whistles, etc.